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Correct issue when not supporting GIF format
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@@ -372,9 +372,6 @@ Image LoadImageAnim(const char *fileName, int *frames)
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#if defined(SUPPORT_FILEFORMAT_GIF)
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if (IsFileExtension(fileName, ".gif"))
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#else
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if (false)
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#endif
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{
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unsigned int dataSize = 0;
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unsigned char *fileData = LoadFileData(fileName, &dataSize);
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@@ -392,6 +389,9 @@ Image LoadImageAnim(const char *fileName, int *frames)
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RL_FREE(delays); // NOTE: Frames delays are discarded
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}
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}
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#else
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if (false) { }
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#endif
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else image = LoadImage(fileName);
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// TODO: Support APNG animated images?
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