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Corrected web issue
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14
src/rlgl.h
14
src/rlgl.h
@@ -1559,8 +1559,6 @@ void rlglInit(int width, int height)
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// NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature
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if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0)
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{
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vaoSupported = true;
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// The extension is supported by our hardware and driver, try to get related functions pointers
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// NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance...
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glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
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@@ -1568,19 +1566,9 @@ void rlglInit(int width, int height)
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glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArraysOES");
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//glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted
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if (glGenVertexArrays == NULL) printf("glGenVertexArrays is NULL.\n"); // WEB: ISSUE FOUND! ...but why?
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if (glBindVertexArray == NULL) printf("glBindVertexArray is NULL.\n"); // WEB: ISSUE FOUND! ...but why?
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if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) vaoSupported = true;
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}
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// TODO: HACK REVIEW!
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// For some reason on raylib 2.5, VAO usage breaks the build
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// error seems related to function pointers but I can not get detailed info...
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// Avoiding VAO usage is the only solution for now... :(
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// Ref: https://emscripten.org/docs/porting/guidelines/function_pointer_issues.html
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#if defined(PLATFORM_WEB)
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vaoSupported = false;
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#endif
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// Check NPOT textures support
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// NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature
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if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) texNPOTSupported = true;
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