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Added note about transposing
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@@ -414,6 +414,7 @@ RMDEF void VectorTransform(Vector3 *v, Matrix mat)
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v->y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13;
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v->y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13;
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v->z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14;
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v->z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14;
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// TODO: Transposed matrix (?)
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/*
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/*
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v->x = mat.m0*x + mat.m1*y + mat.m2*z + mat.m3;
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v->x = mat.m0*x + mat.m1*y + mat.m2*z + mat.m3;
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v->y = mat.m4*x + mat.m5*y + mat.m6*z + mat.m7;
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v->y = mat.m4*x + mat.m5*y + mat.m6*z + mat.m7;
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