Some formatting review

This commit is contained in:
raysan5
2019-04-28 16:45:23 +02:00
parent 7c10f971c1
commit 40940f4398
3 changed files with 44 additions and 49 deletions

View File

@@ -831,9 +831,9 @@ static RenderTexture2D stereoFbo; // VR stereo rendering framebuffer
static bool vrSimulatorReady = false; // VR simulator ready flag
static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
#endif // defined(SUPPORT_VR_SIMULATOR)
#endif // SUPPORT_VR_SIMULATOR
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
static int blendMode = 0; // Track current blending mode
@@ -864,7 +864,7 @@ static void GenDrawQuad(void); // Generate and draw quad
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); // Set internal projection and modelview matrix depending on eye
#endif
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
#if defined(GRAPHICS_API_OPENGL_11)
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
@@ -1691,7 +1691,7 @@ void rlglInit(int width, int height)
projection = MatrixIdentity();
modelview = MatrixIdentity();
currentMatrix = &modelview;
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
// Initialize OpenGL default states
//----------------------------------------------------------
@@ -1883,11 +1883,11 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
return id;
}
#endif
#endif // defined(GRAPHICS_API_OPENGL_11)
#endif // GRAPHICS_API_OPENGL_11
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &id); // Generate Pointer to the texture
glGenTextures(1, &id); // Generate texture id
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
//glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture)
@@ -4428,9 +4428,9 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
SetMatrixModelview(eyeModelView);
SetMatrixProjection(eyeProjection);
}
#endif // defined(SUPPORT_VR_SIMULATOR)
#endif // SUPPORT_VR_SIMULATOR
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
#if defined(GRAPHICS_API_OPENGL_11)
// Mipmaps data is generated after image data