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REVIEWED: DrawRectangleLines()
pixel offset
This could be actually very tricky and GPU/drivers dependant...
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@@ -813,7 +813,7 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
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{
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{
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rlBegin(RL_LINES);
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(posX + 1, posY + 1);
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rlVertex2f(posX, posY);
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rlVertex2f(posX + width, posY + 1);
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rlVertex2f(posX + width, posY + 1);
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rlVertex2f(posX + width, posY + 1);
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rlVertex2f(posX + width, posY + 1);
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