Buffer for raw audio

This commit is contained in:
Joshua Reisenauer
2016-05-19 20:44:09 -07:00
parent 847944e240
commit 41c5f3a017
3 changed files with 27 additions and 5 deletions

View File

@@ -896,8 +896,12 @@ float GetMusicTimePlayed(int index); // Get current m
int getMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint); // used to output raw audio streams, returns negative numbers on error
// used to output raw audio streams, returns negative numbers on error
// if floating point is false the data size is 16bit short, otherwise it is float 32bit
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
void CloseRawAudioContext(RawAudioContext ctx);
int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements); // returns number of elements buffered
#ifdef __cplusplus
}