Reviewed some comments

This commit is contained in:
Ray
2020-01-08 18:21:08 +01:00
parent 6d56c99a37
commit 4211056354
4 changed files with 53 additions and 69 deletions

View File

@@ -767,69 +767,53 @@ typedef struct VrStereoConfig {
// Global Variables Definition
//----------------------------------------------------------------------------------
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
static Matrix stack[MAX_MATRIX_STACK_SIZE] = { 0 };
static int stackCounter = 0;
static Matrix modelview = { 0 };
static Matrix projection = { 0 };
static Matrix *currentMatrix = NULL;
static int currentMatrixMode = -1;
static float currentDepth = -1.0f;
static Matrix stack[MAX_MATRIX_STACK_SIZE] = { 0 }; // Matrix stack for push/pop
static int stackCounter = 0; // Matrix stack counter
static Matrix modelview = { 0 }; // Default modelview matrix
static Matrix projection = { 0 }; // Default projection matrix
static Matrix *currentMatrix = NULL; // Current matrix pointer
static int currentMatrixMode = -1; // Current matrix mode
static float currentDepth = -1.0f; // Current depth value
// Default dynamic buffer for elements data
// NOTE: A multi-buffering system is supported
static DynamicBuffer vertexData[MAX_BATCH_BUFFERING] = { 0 };
static int currentBuffer = 0;
static int currentBuffer = 0; // Current buffer tracking
// Transform matrix to be used with rlTranslate, rlRotate, rlScale
static Matrix transformMatrix = { 0 };
static bool useTransformMatrix = false;
static Matrix transformMatrix = { 0 }; // Transform matrix to be used with rlTranslate, rlRotate, rlScale
static bool useTransformMatrix = false; // Use transform matrix against vertex (if required)
// Default buffers draw calls
static DrawCall *draws = NULL;
static int drawsCounter = 0;
static DrawCall *draws = NULL; // Draw calls array
static int drawsCounter = 0; // Draw calls counter
// Default texture (1px white) useful for plain color polys (required by shader)
static unsigned int defaultTextureId = 0;
// Default shaders
static unsigned int defaultTextureId = 0; // Default texture used on shapes/poly drawing (required by shader)
static unsigned int defaultVShaderId = 0; // Default vertex shader id (used by default shader program)
static unsigned int defaultFShaderId = 0; // Default fragment shader Id (used by default shader program)
static Shader defaultShader = { 0 }; // Basic shader, support vertex color and diffuse texture
static Shader currentShader = { 0 }; // Shader to be used on rendering (by default, defaultShader)
// Extension supported flag: VAO
// Extensions supported flags
static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
// Extension supported flag: Compressed textures
static bool texCompDXTSupported = false; // DDS texture compression support
static bool texCompETC1Supported = false; // ETC1 texture compression support
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
static bool texCompPVRTSupported = false; // PVR texture compression support
static bool texCompASTCSupported = false; // ASTC texture compression support
// Extension supported flag: Textures format
static bool texNPOTSupported = false; // NPOT textures full support
static bool texFloatSupported = false; // float textures support (32 bit per channel)
static bool texDepthSupported = false; // Depth textures supported
static int maxDepthBits = 16; // Maximum bits for depth component
// Extension supported flag: Clamp mirror wrap mode
static bool texMirrorClampSupported = false; // Clamp mirror wrap mode supported
// Extension supported flag: Anisotropic filtering
static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
static bool texMirrorClampSupported = false;// Clamp mirror wrap mode supported
static bool texAnisoFilterSupported = false;// Anisotropic texture filtering support
static bool debugMarkerSupported = false; // Debug marker support
static int maxDepthBits = 16; // Maximum bits for depth component
static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES)
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray;
static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; // Entry point pointer to function glGenVertexArrays()
static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; // Entry point pointer to function glBindVertexArray()
static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; // Entry point pointer to function glDeleteVertexArrays()
//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
#endif
#if defined(SUPPORT_VR_SIMULATOR)
@@ -1619,7 +1603,7 @@ void rlglInit(int width, int height)
// Anisotropic texture filter support
if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0)
{
texAnisotropicFilterSupported = true;
texAnisoFilterSupported = true;
glGetFloatv(0x84FF, &maxAnisotropicLevel); // GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
}
@@ -1649,7 +1633,7 @@ void rlglInit(int width, int height)
if (texCompPVRTSupported) TraceLog(LOG_INFO, "[EXTENSION] PVRT compressed textures supported");
if (texCompASTCSupported) TraceLog(LOG_INFO, "[EXTENSION] ASTC compressed textures supported");
if (texAnisotropicFilterSupported) TraceLog(LOG_INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", maxAnisotropicLevel);
if (texAnisoFilterSupported) TraceLog(LOG_INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", maxAnisotropicLevel);
if (texMirrorClampSupported) TraceLog(LOG_INFO, "[EXTENSION] Mirror clamp wrap texture mode supported");
if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported");