Fix branch array size and remove extra function (#5281)

* Fix branch array size and remove extra function

* Fix branch array size and remove extra function
This commit is contained in:
Jopestpe
2025-10-17 03:53:48 -03:00
committed by GitHub
parent 087aa1bc3f
commit 4256be5608

View File

@@ -31,11 +31,6 @@ typedef struct {
float length; float length;
} Branch; } Branch;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length);
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@@ -64,13 +59,12 @@ int main(void)
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
float theta = angle*DEG2RAD; float theta = angle*DEG2RAD;
int maxBranches = (int)(powf(2, floorf(treeDepth))); int maxBranches = (int)(powf(2, floorf(treeDepth)));
Branch branches[1024] = { 0 }; Branch branches[1030] = { 0 };
int count = 0; int count = 0;
Vector2 initialEnd = CalculateBranchEnd(start, 0.0f, length); Vector2 initialEnd = { start.x + length*sinf(0.0f), start.y - length*cosf(0.0f) };
branches[count++] = (Branch){start, initialEnd, 0.0f, length}; branches[count++] = (Branch){start, initialEnd, 0.0f, length};
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
@@ -84,14 +78,16 @@ int main(void)
{ {
Vector2 branchStart = branch.end; Vector2 branchStart = branch.end;
Vector2 branchEnd1 = CalculateBranchEnd(branchStart, branch.angle + theta, nextLength); float angle1 = branch.angle + theta;
Vector2 branchEnd2 = CalculateBranchEnd(branchStart, branch.angle - theta, nextLength); Vector2 branchEnd1 = { branchStart.x + nextLength*sinf(angle1), branchStart.y - nextLength*cosf(angle1) };
branches[count++] = (Branch){branchStart, branchEnd1, angle1, nextLength};
branches[count++] = (Branch){branchStart, branchEnd1, branch.angle + theta, nextLength}; float angle2 = branch.angle - theta;
branches[count++] = (Branch){branchStart, branchEnd2, branch.angle - theta, nextLength}; Vector2 branchEnd2 = { branchStart.x + nextLength*sinf(angle2), branchStart.y - nextLength*cosf(angle2) };
branches[count++] = (Branch){branchStart, branchEnd2, angle2, nextLength};
} }
} }
//----------------------------------------------------------------------------------
// Draw // Draw
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
BeginDrawing(); BeginDrawing();
@@ -103,8 +99,8 @@ int main(void)
Branch branch = branches[i]; Branch branch = branches[i];
if (branch.length >= 2) if (branch.length >= 2)
{ {
if (!bezier) DrawLineEx(branch.start, branch.end, thick, RED); if (bezier) DrawLineBezier(branch.start, branch.end, thick, RED);
else DrawLineBezier(branch.start, branch.end, thick, RED); else DrawLineEx(branch.start, branch.end, thick, RED);
} }
} }
@@ -134,8 +130,3 @@ int main(void)
return 0; return 0;
} }
static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length)
{
return (Vector2){ start.x + length*sinf(angle), start.y - length*cosf(angle) };
}