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	[rnet] Renamed some functions
This commit is contained in:
		@@ -131,7 +131,7 @@ int main(void)
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    InitNetworkDevice();    // Init network communications
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    //  Create the server: getaddrinfo + socket + setsockopt + bind + listen
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    serverResult = AllocSocketResult();
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    serverResult = LoadSocketResult();
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    if (!SocketCreate(&serverConfig, serverResult)) 
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    {
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        TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
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@@ -155,7 +155,7 @@ int main(void)
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    }
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    // Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
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    clientResult = AllocSocketResult();
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    clientResult = LoadSocketResult();
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    if (!SocketCreate(&clientConfig, clientResult)) 
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    {
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        TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
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@@ -172,7 +172,7 @@ int main(void)
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    }
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    // Create and add sockets to the socket set
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    socketSet = AllocSocketSet(3);
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    socketSet = LoadSocketSet(3);
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    AddSocket(socketSet, serverResult->socket);
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    AddSocket(socketSet, clientResult->socket);
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@@ -28,7 +28,7 @@ int main(void)
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    char buffer[ADDRESS_IPV6_ADDRSTRLEN];
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    unsigned short port = 0;
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    AddressInformation *address = AllocAddressList(1);
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    AddressInformation *address = LoadAddressList(1);
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    // Address info flags
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    //  ADDRESS_INFO_NUMERICHOST    // or try them in conjunction to
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@@ -46,7 +46,7 @@ int main(void)
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    char receiveBuffer[512] = { 0 };
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    // Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
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    clientResult = AllocSocketResult();
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    clientResult = LoadSocketResult();
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    if (!SocketCreate(&clientConfig, clientResult)) TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
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    else 
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    {
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@@ -57,7 +57,7 @@ int main(void)
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    }
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    // Create and add sockets to the socket set
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    socketSet = AllocSocketSet(1);
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    socketSet = LoadSocketSet(1);
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    AddSocket(socketSet, clientResult->socket);
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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@@ -50,7 +50,7 @@ int main(void)
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    char receiveBuffer[512] = { 0 };
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    //  Create the server: getaddrinfo + socket + setsockopt + bind + listen
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    serverResult = AllocSocketResult();
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    serverResult = LoadSocketResult();
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    if (!SocketCreate(&serverConfig, serverResult)) 
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    {
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        TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
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@@ -71,7 +71,7 @@ int main(void)
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    }
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    // Create and add sockets to the socket set
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    socketSet = AllocSocketSet(2);
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    socketSet = LoadSocketSet(2);
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    AddSocket(socketSet, serverResult->socket);
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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@@ -23,17 +23,17 @@ void test_network_initialise()
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void test_socket_result()
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{
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    SocketResult *result = AllocSocketResult();
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    SocketResult *result = LoadSocketResult();
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    assert(result != NULL);
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    FreeSocketResult(&result);
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    UnloadSocketResult(&result);
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    assert(result == NULL);
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}
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void test_socket()
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{
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    Socket *socket = AllocSocket();
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    Socket *socket = LoadSocket();
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    assert(socket != NULL);
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    FreeSocket(&socket);
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    UnloadSocket(&socket);
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    assert(socket == NULL);
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}
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@@ -84,7 +84,7 @@ void test_resolve_host()
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{
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    const char *address = "localhost";
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    const char *port = "80";
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    AddressInformation *addr = AllocAddressList(3);
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    AddressInformation *addr = LoadAddressList(3);
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    int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); 
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    assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
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@@ -105,9 +105,9 @@ void test_address_list()
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void test_socket_create()
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{
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    SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
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    Socket *socket = AllocSocket();
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    SocketResult *server_res = AllocSocketResult();
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    SocketSet *socket_set = AllocSocketSet(1);
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    Socket *socket = LoadSocket();
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    SocketResult *server_res = LoadSocketResult();
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    SocketSet *socket_set = LoadSocketSet(1);
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    assert(SocketCreate(&server_cfg, server_res));
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    assert(AddSocket(socket_set, server_res->socket));
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@@ -45,14 +45,14 @@ int main(void)
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    char receiveBuffer[512] = { 0 };
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    // Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
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    clientResult = AllocSocketResult();
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    clientResult = LoadSocketResult();
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    if (!SocketCreate(&clientConfig, clientResult))
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    {
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        TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
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    }
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    //  Create and add sockets to the socket set
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    socketSet = AllocSocketSet(1);
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    socketSet = LoadSocketSet(1);
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    AddSocket(socketSet, clientResult->socket);
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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@@ -46,13 +46,13 @@ int main(void)
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    char receiveBuffer[512] = { 0 };
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    //  Create the server: getaddrinfo + socket + setsockopt + bind + listen
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    serverResult = AllocSocketResult();
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    serverResult = LoadSocketResult();
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    if (!SocketCreate(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
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    else if (!SocketBind(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
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    //  Create and add sockets to the socket set
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    socketSet = AllocSocketSet(1);
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    socketSet = LoadSocketSet(1);
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    AddSocket(socketSet, serverResult->socket);
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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		||||
							
								
								
									
										112
									
								
								src/rnet.h
									
									
									
									
									
								
							
							
						
						
									
										112
									
								
								src/rnet.h
									
									
									
									
									
								
							@@ -256,6 +256,11 @@ typedef struct IPAddress {
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    unsigned short port;        // 16-bit protocol port
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} IPAddress;
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typedef struct UDPChannel {
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    int numbound;               // The total number of addresses this channel is bound to
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    IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
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} UDPChannel;
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// An option ID, value, sizeof(value) tuple for setsockopt(2).
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typedef struct SocketOpt {
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    int id;                     // Socked option id
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@@ -263,17 +268,13 @@ typedef struct SocketOpt {
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    void *value;                // Socked option value data
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} SocketOpt;
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typedef struct UDPChannel {
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    int numbound;               // The total number of addresses this channel is bound to
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    IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
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} UDPChannel;
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typedef struct Socket {
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    int ready;                  // Is the socket ready? i.e. has information
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    int status;                 // The last status code to have occured using this socket
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    bool isServer;              // Is this socket a server socket (i.e. TCP/UDP Listen Server)
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    SocketChannel channel;      // The socket handle id
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    SocketType type;            // Is this socket a TCP or UDP socket?
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    bool isIPv6;                // Is this socket address an ipv6 address?
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    SocketAddressIPv4 addripv4; // The host/target IPv4 for this socket (in network byte order)
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    SocketAddressIPv6 addripv6; // The host/target IPv6 for this socket (in network byte order)
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@@ -281,6 +282,26 @@ typedef struct Socket {
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    struct UDPChannel binding[SOCKET_MAX_UDPCHANNELS]; // The amount of channels (if UDP) this socket is bound to
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} Socket;
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// Configuration for a socket
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typedef struct SocketConfig {
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    SocketType type;            // The type of socket, TCP/UDP
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    char *host;                 // The host address in xxx.xxx.xxx.xxx form
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    char *port;                 // The target port/service in the form "http" or "25565"
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    bool server;                // Listen for incoming clients?
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    bool nonblocking;           // non-blocking operation?
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    int backlog_size;           // set a custom backlog size
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    SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
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} SocketConfig;
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typedef struct SocketDataPacket {
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    IPAddress address;          // The source/dest address of an incoming/outgoing packet
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    int channel;                // The src/dst channel of the packet
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    int maxlen;                 // The size of the data buffer
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    int status;                 // Packet status after sending
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    unsigned int len;           // The length of the packet data
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    unsigned char *data;        // The packet data
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} SocketDataPacket;
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// Result from calling open with a given config
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typedef struct SocketResult {
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    int status;                 // Socket result state
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@@ -293,26 +314,6 @@ typedef struct SocketSet {
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    struct Socket **sockets;    // Sockets array
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} SocketSet;
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typedef struct SocketDataPacket {
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    IPAddress address;          // The source/dest address of an incoming/outgoing packet
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    int channel;                // The src/dst channel of the packet
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    int maxlen;                 // The size of the data buffer
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    int status;                 // Packet status after sending
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    unsigned int len;           // The length of the packet data
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    unsigned char *data;        // The packet data
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} SocketDataPacket;
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// Configuration for a socket
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typedef struct SocketConfig {
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    SocketType type;            // The type of socket, TCP/UDP
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    char *host;                 // The host address in xxx.xxx.xxx.xxx form
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    char *port;                 // The target port/service in the form "http" or "25565"
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    bool server;                // Listen for incoming clients?
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    bool nonblocking;           // non-blocking operation?
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    int backlog_size;           // set a custom backlog size
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    SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
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} SocketConfig;
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// Packet type
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typedef struct Packet {
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    uint32_t size;              // The total size of bytes in data
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@@ -347,12 +348,11 @@ int GetAddressSocketType(AddressInformation address);
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int GetAddressProtocol(AddressInformation address);
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char *GetAddressCanonName(AddressInformation address);
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char *GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport);
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void PrintAddressInfo(AddressInformation address);
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// Address Memory API
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AddressInformation AllocAddress();
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void FreeAddress(AddressInformation *addressInfo);
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AddressInformation *AllocAddressList(int size);
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AddressInformation LoadAddress(void);
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void UnloadAddress(AddressInformation *addressInfo);
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AddressInformation *LoadAddressList(int size);
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// Socket API
 | 
			
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bool SocketCreate(SocketConfig *config, SocketResult *result);
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@@ -361,6 +361,14 @@ bool SocketListen(SocketConfig *config, SocketResult *result);
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bool SocketConnect(SocketConfig *config, SocketResult *result);
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Socket *SocketAccept(Socket *server, SocketConfig *config);
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 | 
			
		||||
// General Socket API
 | 
			
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int SocketSend(Socket *sock, const void *datap, int len);
 | 
			
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int SocketReceive(Socket *sock, void *data, int maxlen);
 | 
			
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SocketAddressStorage SocketGetPeerAddress(Socket *sock);
 | 
			
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char *GetSocketAddressHost(SocketAddressStorage storage);
 | 
			
		||||
short GetSocketAddressPort(SocketAddressStorage storage);
 | 
			
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void SocketClose(Socket *sock);
 | 
			
		||||
 | 
			
		||||
// UDP Socket API
 | 
			
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int SocketSetChannel(Socket *socket, int channel, const IPAddress *address);
 | 
			
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void SocketUnsetChannel(Socket *socket, int channel);
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@@ -372,21 +380,13 @@ void FreePacket(SocketDataPacket *packet);
 | 
			
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SocketDataPacket **AllocPacketList(int count, int size);
 | 
			
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void FreePacketList(SocketDataPacket **packets);
 | 
			
		||||
 | 
			
		||||
// General Socket API
 | 
			
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int SocketSend(Socket *sock, const void *datap, int len);
 | 
			
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int SocketReceive(Socket *sock, void *data, int maxlen);
 | 
			
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void SocketClose(Socket *sock);
 | 
			
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SocketAddressStorage SocketGetPeerAddress(Socket *sock);
 | 
			
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char* GetSocketAddressHost(SocketAddressStorage storage);
 | 
			
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short GetSocketAddressPort(SocketAddressStorage storage);
 | 
			
		||||
 | 
			
		||||
// Socket Memory API
 | 
			
		||||
Socket *AllocSocket();
 | 
			
		||||
void FreeSocket(Socket **sock);
 | 
			
		||||
SocketResult *AllocSocketResult();
 | 
			
		||||
void FreeSocketResult(SocketResult **result);
 | 
			
		||||
SocketSet *AllocSocketSet(int max);
 | 
			
		||||
void FreeSocketSet(SocketSet *sockset);
 | 
			
		||||
Socket *LoadSocket(void);
 | 
			
		||||
void UnloadSocket(Socket **sock);
 | 
			
		||||
SocketResult *LoadSocketResult(void);
 | 
			
		||||
void UnloadSocketResult(SocketResult **result);
 | 
			
		||||
SocketSet *LoadSocketSet(int max);
 | 
			
		||||
void UnloadSocketSet(SocketSet *sockset);
 | 
			
		||||
 | 
			
		||||
// Socket I/O API
 | 
			
		||||
bool IsSocketReady(Socket *sock);
 | 
			
		||||
@@ -1120,7 +1120,7 @@ int ResolveHost(const char *address, const char *service, int addressType, int f
 | 
			
		||||
        int i;
 | 
			
		||||
        for (i = 0; i < size; ++i)
 | 
			
		||||
        {
 | 
			
		||||
            outAddr[i] = AllocAddress();
 | 
			
		||||
            outAddr[i] = LoadAddress();
 | 
			
		||||
            if (outAddr[i] == NULL)
 | 
			
		||||
            {
 | 
			
		||||
                break;
 | 
			
		||||
@@ -1475,7 +1475,7 @@ Socket *SocketAccept(Socket *server, SocketConfig *config)
 | 
			
		||||
 | 
			
		||||
    struct sockaddr_storage sock_addr;
 | 
			
		||||
    socklen_t sock_alen;
 | 
			
		||||
    Socket *sock = AllocSocket();
 | 
			
		||||
    Socket *sock = LoadSocket();
 | 
			
		||||
    server->ready = 0;
 | 
			
		||||
    sock_alen = sizeof(sock_addr);
 | 
			
		||||
    sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr, &sock_alen);
 | 
			
		||||
@@ -1863,14 +1863,14 @@ bool IsSocketConnected(Socket *sock)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Allocate and return a SocketResult struct
 | 
			
		||||
SocketResult *AllocSocketResult(void)
 | 
			
		||||
SocketResult *LoadSocketResult(void)
 | 
			
		||||
{
 | 
			
		||||
    struct SocketResult *res = (struct SocketResult *)RNET_MALLOC(sizeof(*res));
 | 
			
		||||
 | 
			
		||||
    if (res != NULL)
 | 
			
		||||
    {
 | 
			
		||||
        memset(res, 0, sizeof(*res));
 | 
			
		||||
        if ((res->socket = AllocSocket()) == NULL)
 | 
			
		||||
        if ((res->socket = LoadSocket()) == NULL)
 | 
			
		||||
        {
 | 
			
		||||
            RNET_FREE(res);
 | 
			
		||||
            res = NULL;
 | 
			
		||||
@@ -1881,11 +1881,11 @@ SocketResult *AllocSocketResult(void)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Free an allocated SocketResult
 | 
			
		||||
void FreeSocketResult(SocketResult **result)
 | 
			
		||||
void UnloadSocketResult(SocketResult **result)
 | 
			
		||||
{
 | 
			
		||||
    if (*result != NULL)
 | 
			
		||||
    {
 | 
			
		||||
        if ((*result)->socket != NULL) FreeSocket(&((*result)->socket));
 | 
			
		||||
        if ((*result)->socket != NULL) UnloadSocket(&((*result)->socket));
 | 
			
		||||
 | 
			
		||||
        RNET_FREE(*result);
 | 
			
		||||
        *result = NULL;
 | 
			
		||||
@@ -1893,7 +1893,7 @@ void FreeSocketResult(SocketResult **result)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Allocate a Socket
 | 
			
		||||
Socket *AllocSocket(void)
 | 
			
		||||
Socket *LoadSocket(void)
 | 
			
		||||
{
 | 
			
		||||
    struct Socket *sock;
 | 
			
		||||
    sock = (Socket *)RNET_MALLOC(sizeof(*sock));
 | 
			
		||||
@@ -1911,7 +1911,7 @@ Socket *AllocSocket(void)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Free an allocated Socket
 | 
			
		||||
void FreeSocket(Socket **sock)
 | 
			
		||||
void UnloadSocket(Socket **sock)
 | 
			
		||||
{
 | 
			
		||||
    if (*sock != NULL)
 | 
			
		||||
    {
 | 
			
		||||
@@ -1921,7 +1921,7 @@ void FreeSocket(Socket **sock)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Allocate a SocketSet
 | 
			
		||||
SocketSet *AllocSocketSet(int max)
 | 
			
		||||
SocketSet *LoadSocketSet(int max)
 | 
			
		||||
{
 | 
			
		||||
    struct SocketSet *set = (struct SocketSet *)RNET_MALLOC(sizeof(*set));
 | 
			
		||||
 | 
			
		||||
@@ -1945,7 +1945,7 @@ SocketSet *AllocSocketSet(int max)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Free an allocated SocketSet
 | 
			
		||||
void FreeSocketSet(SocketSet *set)
 | 
			
		||||
void UnloadSocketSet(SocketSet *set)
 | 
			
		||||
{
 | 
			
		||||
    if (set)
 | 
			
		||||
    {
 | 
			
		||||
@@ -2053,7 +2053,7 @@ int CheckSockets(SocketSet *set, unsigned int timeout)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Allocate an AddressInformation
 | 
			
		||||
AddressInformation AllocAddress(void)
 | 
			
		||||
AddressInformation LoadAddress(void)
 | 
			
		||||
{
 | 
			
		||||
    AddressInformation addressInfo = NULL;
 | 
			
		||||
    addressInfo = (AddressInformation)RNET_CALLOC(1, sizeof(*addressInfo));
 | 
			
		||||
@@ -2069,7 +2069,7 @@ AddressInformation AllocAddress(void)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Free an AddressInformation struct
 | 
			
		||||
void FreeAddress(AddressInformation *addressInfo)
 | 
			
		||||
void UnloadAddress(AddressInformation *addressInfo)
 | 
			
		||||
{
 | 
			
		||||
    if (*addressInfo != NULL)
 | 
			
		||||
    {
 | 
			
		||||
@@ -2085,7 +2085,7 @@ void FreeAddress(AddressInformation *addressInfo)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Allocate a list of AddressInformation
 | 
			
		||||
AddressInformation *AllocAddressList(int size)
 | 
			
		||||
AddressInformation *LoadAddressList(int size)
 | 
			
		||||
{
 | 
			
		||||
    AddressInformation *addr;
 | 
			
		||||
    addr = (AddressInformation *)RNET_MALLOC(size * sizeof(AddressInformation));
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user