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Replaced some images and updated examples
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examples/shaders/resources/fudesumi.png
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examples/shaders/resources/fudesumi.png
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@@ -9,7 +9,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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@@ -18,9 +18,6 @@
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#include "raylib.h"
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#include <stdio.h>
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#include <stdlib.h>
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int main()
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{
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// Initialization
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@@ -30,14 +27,12 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders");
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Texture2D sonic = LoadTexture("resources/texture_formats/sonic.png");
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Texture2D fudesumi = LoadTexture("resources/fudesumi.png");
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// NOTE: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
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Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
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"resources/shaders/glsl330/grayscale.fs");
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// Shader usage is also different than models/postprocessing, shader is just activated when required
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@@ -91,21 +86,23 @@ int main()
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// Activate our custom shader to be applied on next shapes/textures drawings
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BeginShaderMode(shader);
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DrawTexture(sonic, 380, -10, WHITE); // Using custom shader
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DrawTexture(fudesumi, 500, -30, WHITE); // Using custom shader
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// Activate our default shader for next drawings
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EndShaderMode();
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DrawText("(c) Fudesumi sprite by Eiden Marsal", 380, screenHeight - 20, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadShader(shader); // Unload shader
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UnloadTexture(sonic); // Unload texture
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UnloadShader(shader); // Unload shader
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UnloadTexture(fudesumi); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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