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Update to version 1.0.5
Check CHANGELOG for changes
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@@ -611,7 +611,7 @@ static SpriteFont LoadRBMF(const char *fileName)
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printf("Image reconstructed correctly... now converting it to texture...");
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spriteFont.texture = CreateTexture2D(image);
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spriteFont.texture = CreateTexture(image);
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UnloadImage(image); // Unload image data
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