mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	Update to version 1.0.5
Check CHANGELOG for changes
This commit is contained in:
		| @@ -6,6 +6,14 @@ Current Release:    raylib 1.0.4 (January 2014) | ||||
| NOTE: Only versions marked as 'Release' are available on release folder, updates are only available as source. | ||||
| NOTE: Current Release includes all previous updates. | ||||
|  | ||||
| ----------------------------------------------- | ||||
| Update:     raylib 1.0.5 (28 January 2014) | ||||
| ----------------------------------------------- | ||||
| [audio] LoadSound() - Corrected a bug, WAV file was not closed! | ||||
| [core] GetMouseWheelMove() - Added, check mouse wheel Y movement | ||||
| [models] LoadHeightmap() - Added, Heightmap can be loaded as a Model | ||||
| [tool] rREM updated, now supports (partially) drag and drop of files  | ||||
|  | ||||
| ----------------------------------------------- | ||||
| Release:     raylib 1.0.4 (23 January 2014) | ||||
| ----------------------------------------------- | ||||
|   | ||||
| @@ -11,12 +11,6 @@ | ||||
|  | ||||
| #include "raylib.h" | ||||
|  | ||||
| // Useful function for fade-ins and fade-outs | ||||
| Color Fade(Color col, float alpha) | ||||
| { | ||||
|     return (Color){col.r, col.g, col.b, col.a*alpha}; | ||||
| } | ||||
|  | ||||
| int main() | ||||
| { | ||||
|     // Initialization | ||||
|   | ||||
| @@ -504,6 +504,8 @@ static Wave LoadWAV(char *fileName) | ||||
|     wave.channels = waveFormat.numChannels; | ||||
|     wave.bitsPerSample = waveFormat.bitsPerSample;   | ||||
|  | ||||
|     fclose(wavFile); | ||||
|      | ||||
|     return wave; | ||||
| } | ||||
|  | ||||
|   | ||||
							
								
								
									
										25
									
								
								src/core.c
									
									
									
									
									
								
							
							
						
						
									
										25
									
								
								src/core.c
									
									
									
									
									
								
							| @@ -77,6 +77,9 @@ static char currentMouseState[3] = { 0 };   // Required to check if mouse btn pr | ||||
| static char previousGamepadState[32] = {0}; // Required to check if gamepad btn pressed/released once | ||||
| static char currentGamepadState[32] = {0};  // Required to check if gamepad btn pressed/released once | ||||
|  | ||||
| static int previousMouseWheelY = 0; | ||||
| static int currentMouseWheelY = 0; | ||||
|  | ||||
| //---------------------------------------------------------------------------------- | ||||
| // Other Modules Functions Declaration (required by core) | ||||
| //---------------------------------------------------------------------------------- | ||||
| @@ -89,6 +92,7 @@ extern void UnloadDefaultFont();             // [Module: text] Unloads default f | ||||
| static void InitGraphicsDevice();                                                          // Initialize Graphics Device (OpenGL stuff) | ||||
| static void ErrorCallback(int error, const char *description);                             // GLFW3 Error Callback, runs on GLFW3 error | ||||
| static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);  // GLFW3 Keyboard Callback, runs on key pressed | ||||
| static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);            // GLFW3 Srolling Callback, runs on mouse wheel | ||||
| static void CursorEnterCallback(GLFWwindow* window, int enter);                            // GLFW3 Cursor Enter Callback, cursor enters client area | ||||
| static void WindowSizeCallback(GLFWwindow* window, int width, int height);                 // GLFW3 WindowSize Callback, runs when window is resized | ||||
| static void CameraLookAt(Vector3 position, Vector3 target, Vector3 up);                    // Setup camera view (updates MODELVIEW matrix) | ||||
| @@ -133,6 +137,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons | ||||
|      | ||||
|     glfwMakeContextCurrent(window); | ||||
|     glfwSetKeyCallback(window, KeyCallback); | ||||
|     glfwSetScrollCallback(window, ScrollCallback); | ||||
|     glfwSwapInterval(0);            // Disables GPU v-sync (if set), so frames are not limited to screen refresh rate (60Hz -> 60 FPS) | ||||
|                                     // If not set, swap interval uses GPU v-sync configuration | ||||
|                                     // Framerate can be setup using SetTargetFPS() | ||||
| @@ -196,6 +201,8 @@ void ToggleFullscreen() | ||||
|  | ||||
|         glfwDestroyWindow(window);         // Destroy the current window (we will recreate it!) | ||||
|          | ||||
|         // TODO: WARNING! All loaded resources are lost, we loose Context! | ||||
|  | ||||
|         // NOTE: Window aspect ratio is always windowWidth / windowHeight | ||||
|         if (fullscreen) window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, glfwGetPrimaryMonitor(), NULL);    // Fullscreen mode | ||||
|         else window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, NULL, NULL); | ||||
| @@ -498,6 +505,16 @@ Vector2 GetMousePosition() | ||||
|     return position; | ||||
| } | ||||
|  | ||||
| // Returns mouse wheel movement Y | ||||
| int GetMouseWheelMove() | ||||
| { | ||||
|     previousMouseWheelY = currentMouseWheelY; | ||||
|  | ||||
|     currentMouseWheelY = 0; | ||||
|      | ||||
|     return previousMouseWheelY; | ||||
| } | ||||
|  | ||||
| // Detect if a gamepad is available | ||||
| bool IsGamepadAvailable(int gamepad) | ||||
| { | ||||
| @@ -602,6 +619,12 @@ static void ErrorCallback(int error, const char *description) | ||||
|     //fprintf(stderr, description); | ||||
| } | ||||
|  | ||||
| // GLFW3 Srolling Callback, runs on mouse wheel | ||||
| static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) | ||||
| { | ||||
|     currentMouseWheelY = (int)yoffset; | ||||
| } | ||||
|  | ||||
| // GLFW3 Keyboard Callback, runs on key pressed | ||||
| static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) | ||||
| { | ||||
| @@ -662,8 +685,6 @@ static void InitGraphicsDevice() | ||||
|     glMatrixMode(GL_MODELVIEW);                 // Switch back to MODELVIEW matrix | ||||
|     glLoadIdentity();                           // Reset current matrix (MODELVIEW) | ||||
|      | ||||
|     glDisable(GL_LIGHTING);                     // Lighting Disabled... | ||||
|      | ||||
|     // TODO: Create an efficient Lighting System with proper functions (raylib 1.x) | ||||
| /*     | ||||
|     glEnable(GL_COLOR_MATERIAL);                        // Enable materials, causes some glMaterial atributes to track the current color (glColor)... | ||||
|   | ||||
							
								
								
									
										227
									
								
								src/models.c
									
									
									
									
									
								
							
							
						
						
									
										227
									
								
								src/models.c
									
									
									
									
									
								
							| @@ -49,7 +49,7 @@ | ||||
| //---------------------------------------------------------------------------------- | ||||
| // Module specific Functions Declaration | ||||
| //---------------------------------------------------------------------------------- | ||||
| // No private (static) functions in this module | ||||
| static float GetHeightValue(Color pixel); | ||||
|  | ||||
| //---------------------------------------------------------------------------------- | ||||
| // Module Functions Definition | ||||
| @@ -465,100 +465,100 @@ Model LoadModel(const char *fileName) | ||||
|     int numTexCoords = 0; | ||||
|     int numTriangles = 0; | ||||
|  | ||||
|     FILE* objfile; | ||||
|     FILE* objFile; | ||||
|  | ||||
|     objfile = fopen(fileName, "rt"); | ||||
|     objFile = fopen(fileName, "rt"); | ||||
|      | ||||
|     while(!feof(objfile)) | ||||
|     while(!feof(objFile)) | ||||
|     { | ||||
|         fscanf(objfile, "%c", &dataType); | ||||
|         fscanf(objFile, "%c", &dataType); | ||||
|          | ||||
|         switch(dataType) | ||||
|         { | ||||
|             case '#':         // It's a comment | ||||
|             { | ||||
|                 fgets(comments, 200, objfile);                 | ||||
|                 fgets(comments, 200, objFile);                 | ||||
|             } break; | ||||
|             case 'v':  | ||||
|             { | ||||
|                 fscanf(objfile, "%c", &dataType); | ||||
|                 fscanf(objFile, "%c", &dataType); | ||||
|                  | ||||
|                 if (dataType == 't')    // Read texCoord | ||||
|                 { | ||||
|                     fgets(comments, 200, objfile); | ||||
|                     fscanf(objfile, "%c", &dataType); | ||||
|                     fgets(comments, 200, objFile); | ||||
|                     fscanf(objFile, "%c", &dataType); | ||||
|                  | ||||
|                     while (dataType == 'v') | ||||
|                     { | ||||
|                         fgets(comments, 200, objfile); | ||||
|                         fscanf(objfile, "%c", &dataType); | ||||
|                         fgets(comments, 200, objFile); | ||||
|                         fscanf(objFile, "%c", &dataType); | ||||
|                     } | ||||
|                      | ||||
|                     if (dataType == '#') | ||||
|                     { | ||||
|                         fscanf(objfile, "%i", &numTexCoords); | ||||
|                         fscanf(objFile, "%i", &numTexCoords); | ||||
|                     } | ||||
|                     else printf("Ouch! Something was wrong..."); | ||||
|                      | ||||
|                     fgets(comments, 200, objfile); | ||||
|                     fgets(comments, 200, objFile); | ||||
|                 } | ||||
|                 else if (dataType == 'n')    // Read normals | ||||
|                 { | ||||
|                     fgets(comments, 200, objfile); | ||||
|                     fscanf(objfile, "%c", &dataType); | ||||
|                     fgets(comments, 200, objFile); | ||||
|                     fscanf(objFile, "%c", &dataType); | ||||
|                  | ||||
|                     while (dataType == 'v') | ||||
|                     { | ||||
|                         fgets(comments, 200, objfile); | ||||
|                         fscanf(objfile, "%c", &dataType); | ||||
|                         fgets(comments, 200, objFile); | ||||
|                         fscanf(objFile, "%c", &dataType); | ||||
|                     } | ||||
|                      | ||||
|                     if (dataType == '#') | ||||
|                     { | ||||
|                         fscanf(objfile, "%i", &numNormals); | ||||
|                         fscanf(objFile, "%i", &numNormals); | ||||
|                     } | ||||
|                     else printf("Ouch! Something was wrong..."); | ||||
|                  | ||||
|                     fgets(comments, 200, objfile); | ||||
|                     fgets(comments, 200, objFile); | ||||
|                 } | ||||
|                 else    // Read vertex | ||||
|                 { | ||||
|                     fgets(comments, 200, objfile); | ||||
|                     fscanf(objfile, "%c", &dataType); | ||||
|                     fgets(comments, 200, objFile); | ||||
|                     fscanf(objFile, "%c", &dataType); | ||||
|                  | ||||
|                     while (dataType == 'v') | ||||
|                     { | ||||
|                         fgets(comments, 200, objfile); | ||||
|                         fscanf(objfile, "%c", &dataType); | ||||
|                         fgets(comments, 200, objFile); | ||||
|                         fscanf(objFile, "%c", &dataType); | ||||
|                     } | ||||
|                      | ||||
|                     if (dataType == '#') | ||||
|                     { | ||||
|                         fscanf(objfile, "%i", &numVertex); | ||||
|                         fscanf(objFile, "%i", &numVertex); | ||||
|                     } | ||||
|                     else printf("Ouch! Something was wrong..."); | ||||
|                      | ||||
|                     fgets(comments, 200, objfile); | ||||
|                     fgets(comments, 200, objFile); | ||||
|                 } | ||||
|             } break; | ||||
|             case 'f': | ||||
|             { | ||||
|                 fgets(comments, 200, objfile); | ||||
|                 fscanf(objfile, "%c", &dataType); | ||||
|                 fgets(comments, 200, objFile); | ||||
|                 fscanf(objFile, "%c", &dataType); | ||||
|              | ||||
|                 while (dataType == 'f') | ||||
|                 { | ||||
|                     fgets(comments, 200, objfile); | ||||
|                     fscanf(objfile, "%c", &dataType); | ||||
|                     fgets(comments, 200, objFile); | ||||
|                     fscanf(objFile, "%c", &dataType); | ||||
|                 } | ||||
|                  | ||||
|                 if (dataType == '#') | ||||
|                 { | ||||
|                     fscanf(objfile, "%i", &numTriangles); | ||||
|                     fscanf(objFile, "%i", &numTriangles); | ||||
|                 } | ||||
|                 else printf("Ouch! Something was wrong..."); | ||||
|                  | ||||
|                 fgets(comments, 200, objfile); | ||||
|                 fgets(comments, 200, objFile); | ||||
|              | ||||
|             } break; | ||||
|             default: break; | ||||
| @@ -581,51 +581,51 @@ Model LoadModel(const char *fileName) | ||||
|      | ||||
|     int countMaxVertex = 0; | ||||
|      | ||||
|     rewind(objfile); | ||||
|     rewind(objFile); | ||||
|      | ||||
|     while(!feof(objfile)) | ||||
|     while(!feof(objFile)) | ||||
|     { | ||||
|         fscanf(objfile, "%c", &dataType); | ||||
|         fscanf(objFile, "%c", &dataType); | ||||
|          | ||||
|         switch(dataType) | ||||
|         { | ||||
|             case '#':  | ||||
|             { | ||||
|                 fgets(comments, 200, objfile);                 | ||||
|                 fgets(comments, 200, objFile);                 | ||||
|             } break; | ||||
|             case 'v':  | ||||
|             { | ||||
|                 fscanf(objfile, "%c", &dataType); | ||||
|                 fscanf(objFile, "%c", &dataType); | ||||
|                  | ||||
|                 if (dataType == 't')    // Read texCoord | ||||
|                 { | ||||
|                     float useless = 0; | ||||
|                  | ||||
|                     fscanf(objfile, "%f %f %f", &midTexCoords[countTexCoords].x, &midTexCoords[countTexCoords].y, &useless); | ||||
|                     fscanf(objFile, "%f %f %f", &midTexCoords[countTexCoords].x, &midTexCoords[countTexCoords].y, &useless); | ||||
|                     countTexCoords++; | ||||
|                      | ||||
|                     fscanf(objfile, "%c", &dataType); | ||||
|                     fscanf(objFile, "%c", &dataType); | ||||
|                 } | ||||
|                 else if (dataType == 'n')    // Read normals | ||||
|                 { | ||||
|                     fscanf(objfile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z ); | ||||
|                     fscanf(objFile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z ); | ||||
|                     countNormals++; | ||||
|                      | ||||
|                     fscanf(objfile, "%c", &dataType); | ||||
|                     fscanf(objFile, "%c", &dataType); | ||||
|                 } | ||||
|                 else    // Read vertex | ||||
|                 { | ||||
|                     fscanf(objfile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z ); | ||||
|                     fscanf(objFile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z ); | ||||
|                     countVertex++; | ||||
|                      | ||||
|                     fscanf(objfile, "%c", &dataType); | ||||
|                     fscanf(objFile, "%c", &dataType); | ||||
|                 } | ||||
|             } break; | ||||
|             case 'f': | ||||
|             { | ||||
|                 int vNum, vtNum, vnNum; | ||||
|                 fscanf(objfile, "%c", &dataType); | ||||
|                 fscanf(objfile, "%i/%i/%i", &vNum, &vtNum, &vnNum); | ||||
|                 fscanf(objFile, "%c", &dataType); | ||||
|                 fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum); | ||||
|                  | ||||
|                 model.vertices[countMaxVertex] = midVertices[vNum-1]; | ||||
|                 model.normals[countMaxVertex] = midNormals[vnNum-1]; | ||||
| @@ -633,7 +633,7 @@ Model LoadModel(const char *fileName) | ||||
|                 model.texcoords[countMaxVertex].y = -midTexCoords[vtNum-1].y; | ||||
|                 countMaxVertex++; | ||||
|                                  | ||||
|                 fscanf(objfile, "%i/%i/%i", &vNum, &vtNum, &vnNum); | ||||
|                 fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum); | ||||
|                  | ||||
|                 model.vertices[countMaxVertex] = midVertices[vNum-1]; | ||||
|                 model.normals[countMaxVertex] = midNormals[vnNum-1]; | ||||
| @@ -641,7 +641,7 @@ Model LoadModel(const char *fileName) | ||||
|                 model.texcoords[countMaxVertex].y = -midTexCoords[vtNum-1].y; | ||||
|                 countMaxVertex++; | ||||
|                  | ||||
|                 fscanf(objfile, "%i/%i/%i", &vNum, &vtNum, &vnNum); | ||||
|                 fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum); | ||||
|                  | ||||
|                 model.vertices[countMaxVertex] = midVertices[vNum-1]; | ||||
|                 model.normals[countMaxVertex] = midNormals[vnNum-1]; | ||||
| @@ -653,14 +653,13 @@ Model LoadModel(const char *fileName) | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     fclose(objfile); | ||||
|     fclose(objFile); | ||||
|      | ||||
|     return model; | ||||
| } | ||||
|  | ||||
| // Load a heightmap image as a 3d model | ||||
| // TODO: Just do it... | ||||
| Model LoadHeightmap(Image heightmap, Vector3 resolution) | ||||
| Model LoadHeightmap(Image heightmap, float maxHeight) | ||||
| { | ||||
|     Model model; | ||||
|      | ||||
| @@ -677,15 +676,70 @@ Model LoadHeightmap(Image heightmap, Vector3 resolution) | ||||
|     model.normals = (Vector3 *)malloc(model.numVertices * sizeof(Vector3)); | ||||
|     model.texcoords = (Vector2 *)malloc(model.numVertices * sizeof(Vector2)); | ||||
|      | ||||
| 	for(int z = 0; z < mapZ; z++) | ||||
| 	{ | ||||
| 		for(int x = 0; x < mapX; x++) | ||||
| 		{ | ||||
| 			// TODO: Fill vertices array with data | ||||
| 		} | ||||
| 	} | ||||
|     int vCounter = 0; | ||||
|     int trisCounter = 0; | ||||
|      | ||||
| 	//SmoothHeightmap(&model);    // TODO: Smooth vertex interpolation | ||||
|     float scaleFactor = maxHeight/255;    // TODO: Review scaleFactor calculation | ||||
|  | ||||
| 	for(int z = 0; z < mapZ-1; z++) | ||||
| 	{ | ||||
| 		for(int x = 0; x < mapX-1; x++) | ||||
| 		{ | ||||
| 			// Fill vertices array with data | ||||
|             //---------------------------------------------------------- | ||||
|              | ||||
|             // one triangle - 3 vertex | ||||
|             model.vertices[vCounter].x = x; | ||||
|             model.vertices[vCounter].y = GetHeightValue(heightmap.pixels[x + z*mapX])*scaleFactor; | ||||
|             model.vertices[vCounter].z = z; | ||||
|              | ||||
|             model.vertices[vCounter+1].x = x; | ||||
|             model.vertices[vCounter+1].y = GetHeightValue(heightmap.pixels[x + (z+1)*mapX])*scaleFactor; | ||||
|             model.vertices[vCounter+1].z = z+1; | ||||
|              | ||||
|             model.vertices[vCounter+2].x = x+1; | ||||
|             model.vertices[vCounter+2].y = GetHeightValue(heightmap.pixels[(x+1) + z*mapX])*scaleFactor; | ||||
|             model.vertices[vCounter+2].z = z; | ||||
|              | ||||
|             // another triangle - 3 vertex | ||||
|             model.vertices[vCounter+3] = model.vertices[vCounter+2]; | ||||
|             model.vertices[vCounter+4] = model.vertices[vCounter+1]; | ||||
|              | ||||
|             model.vertices[vCounter+5].x = x+1; | ||||
|             model.vertices[vCounter+5].y = GetHeightValue(heightmap.pixels[(x+1) + (z+1)*mapX])*scaleFactor; | ||||
|             model.vertices[vCounter+5].z = z+1; | ||||
|              | ||||
|             // Fill texcoords array with data | ||||
|             //-------------------------------------------------------------- | ||||
|             model.texcoords[vCounter].x = (float)x / (mapX-1); | ||||
|             model.texcoords[vCounter].y = (float)z / (mapZ-1); | ||||
|              | ||||
|             model.texcoords[vCounter+1].x = (float)x / (mapX-1); | ||||
|             model.texcoords[vCounter+1].y = (float)(z+1) / (mapZ-1); | ||||
|              | ||||
|             model.texcoords[vCounter+2].x = (float)(x+1) / (mapX-1); | ||||
|             model.texcoords[vCounter+2].y = (float)z / (mapZ-1); | ||||
|              | ||||
|             model.texcoords[vCounter+3] = model.texcoords[vCounter+2]; | ||||
|             model.texcoords[vCounter+4] = model.texcoords[vCounter+1]; | ||||
|              | ||||
|             model.texcoords[vCounter+5].x = (float)(x+1) / (mapX-1); | ||||
|             model.texcoords[vCounter+5].y = (float)(z+1) / (mapZ-1); | ||||
|              | ||||
|             // Fill normals array with data | ||||
|             //-------------------------------------------------------------- | ||||
|             // TODO: Review normals calculation | ||||
|             model.normals[vCounter] = (Vector3){ 0.0f, 1.0f, 0.0f }; | ||||
|             model.normals[vCounter+1] = (Vector3){ 0.0f, 1.0f, 0.0f }; | ||||
|             model.normals[vCounter+2] = (Vector3){ 0.0f, 1.0f, 0.0f }; | ||||
|             model.normals[vCounter+3] = (Vector3){ 0.0f, 1.0f, 0.0f }; | ||||
|             model.normals[vCounter+4] = (Vector3){ 0.0f, 1.0f, 0.0f }; | ||||
|             model.normals[vCounter+5] = (Vector3){ 0.0f, 1.0f, 0.0f }; | ||||
|              | ||||
|             vCounter += 6; | ||||
|             trisCounter += 2; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
|     return model; | ||||
| } | ||||
| @@ -702,6 +756,7 @@ void UnloadModel(Model model) | ||||
| void DrawModel(Model model, Vector3 position, float scale, Color color) | ||||
| { | ||||
|     // NOTE: For models we use Vertex Arrays (OpenGL 1.1) | ||||
|     //static int rotation = 0; | ||||
|      | ||||
|     glEnableClientState(GL_VERTEX_ARRAY);                     // Enable vertex array | ||||
|     glEnableClientState(GL_TEXTURE_COORD_ARRAY);              // Enable texture coords array | ||||
| @@ -725,6 +780,8 @@ void DrawModel(Model model, Vector3 position, float scale, Color color) | ||||
|     glDisableClientState(GL_VERTEX_ARRAY);                     // Disable vertex array | ||||
|     glDisableClientState(GL_TEXTURE_COORD_ARRAY);              // Disable texture coords array | ||||
|     glDisableClientState(GL_NORMAL_ARRAY);                     // Disable normals array | ||||
|      | ||||
|     //rotation += 10; | ||||
| } | ||||
|  | ||||
| // Draw a textured model | ||||
| @@ -787,58 +844,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec | ||||
|     glDisable(GL_TEXTURE_2D); | ||||
| } | ||||
|  | ||||
| // Draw a heightmap using a provided image data | ||||
| void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color) | ||||
| // Get current vertex y altitude (proportional to pixel colors in grayscale) | ||||
| static float GetHeightValue(Color pixel) | ||||
| { | ||||
|     // NOTE: Pixel-data is interpreted as grey-scale (even being a color image) | ||||
|     // NOTE: Heightmap resolution will depend on image size (one quad per pixel) | ||||
|  | ||||
|     // TODO: Review how this function works... probably we need: | ||||
|     // Model LoadHeightmap(Image heightmap, Vector3 resolution); | ||||
|      | ||||
|     // NOTE: We are allocating and de-allocating vertex data every frame! --> framerate drops 80%! CRAZY! | ||||
|     Vector3 *terrainVertex = (Vector3 *)malloc(heightmap.width * heightmap.height * sizeof(Vector3)); | ||||
|  | ||||
|     for (int z = 0; z < heightmap.height; z++) | ||||
|     { | ||||
|         for (int x = 0; x < heightmap.width; x++) | ||||
|         { | ||||
|             terrainVertex[z*heightmap.height + x].x = (float)(x*scale.x); | ||||
|             terrainVertex[z*heightmap.height + x].y = ((float)heightmap.pixels[z*heightmap.height + x].r + | ||||
|                                     (float)heightmap.pixels[z*heightmap.height + x].g + | ||||
|                                     (float)heightmap.pixels[z*heightmap.height + x].b) / 3 * scale.y; | ||||
|             terrainVertex[z*heightmap.height + x].z = (float)(-z*scale.z); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     // TODO: Texture coordinates and normals computing | ||||
|      | ||||
|     for (int z = 0; z < heightmap.height-1; z++) | ||||
|     { | ||||
|         glBegin(GL_TRIANGLE_STRIP); | ||||
|         for (int x = 0; x < heightmap.width; x++) | ||||
|         { | ||||
|             glColor3f((float)heightmap.pixels[z*heightmap.height + x].r / 255.0f, | ||||
|                       (float)heightmap.pixels[z*heightmap.height + x].g / 255.0f, | ||||
|                       (float)heightmap.pixels[z*heightmap.height + x].b / 255.0f); | ||||
|              | ||||
|             glVertex3f(terrainVertex[z*heightmap.height + x].x, terrainVertex[z*heightmap.height + x].y, terrainVertex[z*heightmap.height + x].z); | ||||
|             glVertex3f(terrainVertex[(z+1)*heightmap.height + x].x, terrainVertex[(z+1)*heightmap.height + x].y, terrainVertex[(z+1)*heightmap.height + x].z); | ||||
|         } | ||||
|         glEnd(); | ||||
|     } | ||||
|      | ||||
|     free(terrainVertex); | ||||
| } | ||||
|  | ||||
| void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint) | ||||
| { | ||||
|     glEnable(GL_TEXTURE_2D); | ||||
|      | ||||
|     glBindTexture(GL_TEXTURE_2D, texture.glId); | ||||
|      | ||||
|     // NOTE: No texture coordinates or normals defined at this moment... | ||||
|     DrawHeightmap(heightmap, centerPos, scale, tint); | ||||
|      | ||||
|     glDisable(GL_TEXTURE_2D); | ||||
|     return (((float)pixel.r + (float)pixel.g + (float)pixel.b)/3); | ||||
| } | ||||
| @@ -65,6 +65,7 @@ | ||||
| #define KEY_SPACE            32 | ||||
| #define KEY_ESCAPE          256 | ||||
| #define KEY_ENTER           257 | ||||
| #define KEY_BACKSPACE       259 | ||||
| #define KEY_RIGHT           262 | ||||
| #define KEY_LEFT            263 | ||||
| #define KEY_DOWN            264 | ||||
| @@ -278,6 +279,7 @@ bool IsMouseButtonUp(int button);                       // Detect if a mouse but | ||||
| int GetMouseX();                                        // Returns mouse position X | ||||
| int GetMouseY();                                        // Returns mouse position Y | ||||
| Vector2 GetMousePosition();                             // Returns mouse position XY | ||||
| int GetMouseWheelMove();                                // Returns mouse wheel movement Y | ||||
|  | ||||
| bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available | ||||
| Vector2 GetGamepadMovement(int gamepad);                // Return axis movement vector for a gamepad | ||||
| @@ -323,7 +325,7 @@ Image LoadImage(const char *fileName); | ||||
| Image LoadImageFromRES(const char *rresName, int resId);                                           // Load an image from rRES file (raylib Resource) | ||||
| Texture2D LoadTexture(const char *fileName);                                                       // Load an image as texture into GPU memory | ||||
| Texture2D LoadTextureFromRES(const char *rresName, int resId);                                     // Load an image as texture from rRES file (raylib Resource) | ||||
| Texture2D CreateTexture2D(Image image);                                                            // Create a Texture2D from Image data | ||||
| Texture2D CreateTexture(Image image);                                                            // Create a Texture2D from Image data | ||||
| void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM) | ||||
| void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory | ||||
|  | ||||
| @@ -370,17 +372,15 @@ void DrawGizmo(Vector3 position, bool orbits); | ||||
| //------------------------------------------------------------------------------------ | ||||
| Model LoadModel(const char *fileName);                                                             // Load a 3d model (.OBJ) | ||||
| //Model LoadModelFromRES(const char *rresName, int resId);                                         // TODO: Load a 3d model from rRES file (raylib Resource) | ||||
| Model LoadHeightmap(Image heightmap, float maxHeight);                                             // Load a heightmap image as a 3d model | ||||
| void UnloadModel(Model model);                                                                     // Unload 3d model from memory | ||||
| void DrawModel(Model model, Vector3 position, float scale, Color color);                           // Draw a model | ||||
| void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint);       // Draw a textured model | ||||
| void DrawModelWires(Model model, Vector3 position, float scale, Color color);                      // Draw a model wires | ||||
|  | ||||
| // NOTE: The following functions work but are incomplete or require some revision | ||||
| // DrawHeightmap is extremely inefficient and can impact performance up to 60% | ||||
| void DrawBillboard(Camera camera, Texture2D texture, Vector3 basePos, float size, Color tint);                         // REVIEW: Draw a billboard (raylib 1.x) | ||||
| void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x) | ||||
| void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color);                                    // REVIEW: Draw heightmap using image map (raylib 1.x) | ||||
| void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint);                // REVIEW: Draw textured heightmap (raylib 1.x) | ||||
|  | ||||
| //------------------------------------------------------------------------------------ | ||||
| // Audio Loading and Playing Functions (Module: audio) | ||||
|   | ||||
							
								
								
									
										514
									
								
								src/stb_image_write.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										514
									
								
								src/stb_image_write.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,514 @@ | ||||
| /* stbiw-0.92 - public domain - http://nothings.org/stb/stb_image_write.h | ||||
|    writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010 | ||||
|                             no warranty implied; use at your own risk | ||||
|  | ||||
|  | ||||
| Before #including, | ||||
|  | ||||
|     #define STB_IMAGE_WRITE_IMPLEMENTATION | ||||
|  | ||||
| in the file that you want to have the implementation. | ||||
|  | ||||
|  | ||||
| ABOUT: | ||||
|  | ||||
|    This header file is a library for writing images to C stdio. It could be | ||||
|    adapted to write to memory or a general streaming interface; let me know. | ||||
|  | ||||
|    The PNG output is not optimal; it is 20-50% larger than the file | ||||
|    written by a decent optimizing implementation. This library is designed | ||||
|    for source code compactness and simplicitly, not optimal image file size | ||||
|    or run-time performance. | ||||
|  | ||||
| USAGE: | ||||
|  | ||||
|    There are three functions, one for each image file format: | ||||
|  | ||||
|      int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); | ||||
|      int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); | ||||
|      int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); | ||||
|  | ||||
|    Each function returns 0 on failure and non-0 on success. | ||||
|     | ||||
|    The functions create an image file defined by the parameters. The image | ||||
|    is a rectangle of pixels stored from left-to-right, top-to-bottom. | ||||
|    Each pixel contains 'comp' channels of data stored interleaved with 8-bits | ||||
|    per channel, in the following order: 1=L, 2=LA, 3=RGB, 4=RGBA. (L is | ||||
|    luminance, i.e. monochrome "color", i.e. grey value.) The rectangle is | ||||
|    'w' pixels wide and 'h' pixels tall. The *data pointer points to the | ||||
|    first byte of the top-left-most pixel. For PNG, "stride_in_bytes" is | ||||
|    the distance in bytes from the first byte of a row of pixels to the | ||||
|    first byte of the next row of pixels. Other file formats assume the | ||||
|    first byte of the each row of pixels begins immediately after the last | ||||
|    byte of the previous row. | ||||
|  | ||||
|    PNG creates output files with the same number of components as the input. | ||||
|    The BMP and TGA formats expand Y to RGB in the file format. BMP does not | ||||
|    output alpha. | ||||
|     | ||||
|    PNG supports writing rectangles of data even when the bytes storing rows of | ||||
|    data are not consecutive in memory (e.g. sub-rectangles of a larger image), | ||||
|    by supplying the stride between the beginning of adjacent rows. The other | ||||
|    formats do not. (Thus you cannot write an in-memory BMP through the BMP | ||||
|    writer, both because it is in BGR order and because it may have padding | ||||
|    at the end of the line.) | ||||
| */ | ||||
|  | ||||
| #ifndef INCLUDE_STB_IMAGE_WRITE_H | ||||
| #define INCLUDE_STB_IMAGE_WRITE_H | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
|  | ||||
| extern int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); | ||||
| extern int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); | ||||
| extern int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
|  | ||||
| #endif//INCLUDE_STB_IMAGE_WRITE_H | ||||
|  | ||||
| #ifdef STB_IMAGE_WRITE_IMPLEMENTATION | ||||
|  | ||||
| #include <stdarg.h> | ||||
| #include <stdlib.h> | ||||
| #include <stdio.h> | ||||
| #include <string.h> | ||||
| #include <assert.h> | ||||
|  | ||||
| typedef unsigned int stbiw_uint32; | ||||
| typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; | ||||
|  | ||||
| static void writefv(FILE *f, const char *fmt, va_list v) | ||||
| { | ||||
|    while (*fmt) { | ||||
|       switch (*fmt++) { | ||||
|          case ' ': break; | ||||
|          case '1': { unsigned char x = (unsigned char) va_arg(v, int); fputc(x,f); break; } | ||||
|          case '2': { int x = va_arg(v,int); unsigned char b[2]; | ||||
|                      b[0] = (unsigned char) x; b[1] = (unsigned char) (x>>8); | ||||
|                      fwrite(b,2,1,f); break; } | ||||
|          case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4]; | ||||
|                      b[0]=(unsigned char)x; b[1]=(unsigned char)(x>>8); | ||||
|                      b[2]=(unsigned char)(x>>16); b[3]=(unsigned char)(x>>24); | ||||
|                      fwrite(b,4,1,f); break; } | ||||
|          default: | ||||
|             assert(0); | ||||
|             return; | ||||
|       } | ||||
|    } | ||||
| } | ||||
|  | ||||
| static void write3(FILE *f, unsigned char a, unsigned char b, unsigned char c) | ||||
| { | ||||
|    unsigned char arr[3]; | ||||
|    arr[0] = a, arr[1] = b, arr[2] = c; | ||||
|    fwrite(arr, 3, 1, f); | ||||
| } | ||||
|  | ||||
| static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad) | ||||
| { | ||||
|    unsigned char bg[3] = { 255, 0, 255}, px[3]; | ||||
|    stbiw_uint32 zero = 0; | ||||
|    int i,j,k, j_end; | ||||
|  | ||||
|    if (y <= 0) | ||||
|       return; | ||||
|  | ||||
|    if (vdir < 0)  | ||||
|       j_end = -1, j = y-1; | ||||
|    else | ||||
|       j_end =  y, j = 0; | ||||
|  | ||||
|    for (; j != j_end; j += vdir) { | ||||
|       for (i=0; i < x; ++i) { | ||||
|          unsigned char *d = (unsigned char *) data + (j*x+i)*comp; | ||||
|          if (write_alpha < 0) | ||||
|             fwrite(&d[comp-1], 1, 1, f); | ||||
|          switch (comp) { | ||||
|             case 1: | ||||
|             case 2: write3(f, d[0],d[0],d[0]); | ||||
|                     break; | ||||
|             case 4: | ||||
|                if (!write_alpha) { | ||||
|                   // composite against pink background | ||||
|                   for (k=0; k < 3; ++k) | ||||
|                      px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255; | ||||
|                   write3(f, px[1-rgb_dir],px[1],px[1+rgb_dir]); | ||||
|                   break; | ||||
|                } | ||||
|                /* FALLTHROUGH */ | ||||
|             case 3: | ||||
|                write3(f, d[1-rgb_dir],d[1],d[1+rgb_dir]); | ||||
|                break; | ||||
|          } | ||||
|          if (write_alpha > 0) | ||||
|             fwrite(&d[comp-1], 1, 1, f); | ||||
|       } | ||||
|       fwrite(&zero,scanline_pad,1,f); | ||||
|    } | ||||
| } | ||||
|  | ||||
| static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, const char *fmt, ...) | ||||
| { | ||||
|    FILE *f; | ||||
|    if (y < 0 || x < 0) return 0; | ||||
|    f = fopen(filename, "wb"); | ||||
|    if (f) { | ||||
|       va_list v; | ||||
|       va_start(v, fmt); | ||||
|       writefv(f, fmt, v); | ||||
|       va_end(v); | ||||
|       write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad); | ||||
|       fclose(f); | ||||
|    } | ||||
|    return f != NULL; | ||||
| } | ||||
|  | ||||
| int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) | ||||
| { | ||||
|    int pad = (-x*3) & 3; | ||||
|    return outfile(filename,-1,-1,x,y,comp,(void *) data,0,pad, | ||||
|            "11 4 22 4" "4 44 22 444444", | ||||
|            'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40,  // file header | ||||
|             40, x,y, 1,24, 0,0,0,0,0,0);             // bitmap header | ||||
| } | ||||
|  | ||||
| int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) | ||||
| { | ||||
|    int has_alpha = !(comp & 1); | ||||
|    return outfile(filename, -1,-1, x, y, comp, (void *) data, has_alpha, 0, | ||||
|                   "111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha); | ||||
| } | ||||
|  | ||||
| // stretchy buffer; stbi__sbpush() == vector<>::push_back() -- stbi__sbcount() == vector<>::size() | ||||
| #define stbi__sbraw(a) ((int *) (a) - 2) | ||||
| #define stbi__sbm(a)   stbi__sbraw(a)[0] | ||||
| #define stbi__sbn(a)   stbi__sbraw(a)[1] | ||||
|  | ||||
| #define stbi__sbneedgrow(a,n)  ((a)==0 || stbi__sbn(a)+n >= stbi__sbm(a)) | ||||
| #define stbi__sbmaybegrow(a,n) (stbi__sbneedgrow(a,(n)) ? stbi__sbgrow(a,n) : 0) | ||||
| #define stbi__sbgrow(a,n)  stbi__sbgrowf((void **) &(a), (n), sizeof(*(a))) | ||||
|  | ||||
| #define stbi__sbpush(a, v)      (stbi__sbmaybegrow(a,1), (a)[stbi__sbn(a)++] = (v)) | ||||
| #define stbi__sbcount(a)        ((a) ? stbi__sbn(a) : 0) | ||||
| #define stbi__sbfree(a)         ((a) ? free(stbi__sbraw(a)),0 : 0) | ||||
|  | ||||
| static void *stbi__sbgrowf(void **arr, int increment, int itemsize) | ||||
| { | ||||
|    int m = *arr ? 2*stbi__sbm(*arr)+increment : increment+1; | ||||
|    void *p = realloc(*arr ? stbi__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2); | ||||
|    assert(p); | ||||
|    if (p) { | ||||
|       if (!*arr) ((int *) p)[1] = 0; | ||||
|       *arr = (void *) ((int *) p + 2); | ||||
|       stbi__sbm(*arr) = m; | ||||
|    } | ||||
|    return *arr; | ||||
| } | ||||
|  | ||||
| static unsigned char *stbi__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) | ||||
| { | ||||
|    while (*bitcount >= 8) { | ||||
|       stbi__sbpush(data, (unsigned char) *bitbuffer); | ||||
|       *bitbuffer >>= 8; | ||||
|       *bitcount -= 8; | ||||
|    } | ||||
|    return data; | ||||
| } | ||||
|  | ||||
| static int stbi__zlib_bitrev(int code, int codebits) | ||||
| { | ||||
|    int res=0; | ||||
|    while (codebits--) { | ||||
|       res = (res << 1) | (code & 1); | ||||
|       code >>= 1; | ||||
|    } | ||||
|    return res; | ||||
| } | ||||
|  | ||||
| static unsigned int stbi__zlib_countm(unsigned char *a, unsigned char *b, int limit) | ||||
| { | ||||
|    int i; | ||||
|    for (i=0; i < limit && i < 258; ++i) | ||||
|       if (a[i] != b[i]) break; | ||||
|    return i; | ||||
| } | ||||
|  | ||||
| static unsigned int stbi__zhash(unsigned char *data) | ||||
| { | ||||
|    stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); | ||||
|    hash ^= hash << 3; | ||||
|    hash += hash >> 5; | ||||
|    hash ^= hash << 4; | ||||
|    hash += hash >> 17; | ||||
|    hash ^= hash << 25; | ||||
|    hash += hash >> 6; | ||||
|    return hash; | ||||
| } | ||||
|  | ||||
| #define stbi__zlib_flush() (out = stbi__zlib_flushf(out, &bitbuf, &bitcount)) | ||||
| #define stbi__zlib_add(code,codebits) \ | ||||
|       (bitbuf |= (code) << bitcount, bitcount += (codebits), stbi__zlib_flush()) | ||||
| #define stbi__zlib_huffa(b,c)  stbi__zlib_add(stbi__zlib_bitrev(b,c),c) | ||||
| // default huffman tables | ||||
| #define stbi__zlib_huff1(n)  stbi__zlib_huffa(0x30 + (n), 8) | ||||
| #define stbi__zlib_huff2(n)  stbi__zlib_huffa(0x190 + (n)-144, 9) | ||||
| #define stbi__zlib_huff3(n)  stbi__zlib_huffa(0 + (n)-256,7) | ||||
| #define stbi__zlib_huff4(n)  stbi__zlib_huffa(0xc0 + (n)-280,8) | ||||
| #define stbi__zlib_huff(n)  ((n) <= 143 ? stbi__zlib_huff1(n) : (n) <= 255 ? stbi__zlib_huff2(n) : (n) <= 279 ? stbi__zlib_huff3(n) : stbi__zlib_huff4(n)) | ||||
| #define stbi__zlib_huffb(n) ((n) <= 143 ? stbi__zlib_huff1(n) : stbi__zlib_huff2(n)) | ||||
|  | ||||
| #define stbi__ZHASH   16384 | ||||
|  | ||||
| unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) | ||||
| { | ||||
|    static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; | ||||
|    static unsigned char  lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4,  4,  5,  5,  5,  5,  0 }; | ||||
|    static unsigned short distc[]   = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; | ||||
|    static unsigned char  disteb[]  = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; | ||||
|    unsigned int bitbuf=0; | ||||
|    int i,j, bitcount=0; | ||||
|    unsigned char *out = NULL; | ||||
|    unsigned char **hash_table[stbi__ZHASH]; // 64KB on the stack! | ||||
|    if (quality < 5) quality = 5; | ||||
|  | ||||
|    stbi__sbpush(out, 0x78);   // DEFLATE 32K window | ||||
|    stbi__sbpush(out, 0x5e);   // FLEVEL = 1 | ||||
|    stbi__zlib_add(1,1);  // BFINAL = 1 | ||||
|    stbi__zlib_add(1,2);  // BTYPE = 1 -- fixed huffman | ||||
|  | ||||
|    for (i=0; i < stbi__ZHASH; ++i) | ||||
|       hash_table[i] = NULL; | ||||
|  | ||||
|    i=0; | ||||
|    while (i < data_len-3) { | ||||
|       // hash next 3 bytes of data to be compressed  | ||||
|       int h = stbi__zhash(data+i)&(stbi__ZHASH-1), best=3; | ||||
|       unsigned char *bestloc = 0; | ||||
|       unsigned char **hlist = hash_table[h]; | ||||
|       int n = stbi__sbcount(hlist); | ||||
|       for (j=0; j < n; ++j) { | ||||
|          if (hlist[j]-data > i-32768) { // if entry lies within window | ||||
|             int d = stbi__zlib_countm(hlist[j], data+i, data_len-i); | ||||
|             if (d >= best) best=d,bestloc=hlist[j]; | ||||
|          } | ||||
|       } | ||||
|       // when hash table entry is too long, delete half the entries | ||||
|       if (hash_table[h] && stbi__sbn(hash_table[h]) == 2*quality) { | ||||
|          memcpy(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); | ||||
|          stbi__sbn(hash_table[h]) = quality; | ||||
|       } | ||||
|       stbi__sbpush(hash_table[h],data+i); | ||||
|  | ||||
|       if (bestloc) { | ||||
|          // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal | ||||
|          h = stbi__zhash(data+i+1)&(stbi__ZHASH-1); | ||||
|          hlist = hash_table[h]; | ||||
|          n = stbi__sbcount(hlist); | ||||
|          for (j=0; j < n; ++j) { | ||||
|             if (hlist[j]-data > i-32767) { | ||||
|                int e = stbi__zlib_countm(hlist[j], data+i+1, data_len-i-1); | ||||
|                if (e > best) { // if next match is better, bail on current match | ||||
|                   bestloc = NULL; | ||||
|                   break; | ||||
|                } | ||||
|             } | ||||
|          } | ||||
|       } | ||||
|  | ||||
|       if (bestloc) { | ||||
|          int d = data+i - bestloc; // distance back | ||||
|          assert(d <= 32767 && best <= 258); | ||||
|          for (j=0; best > lengthc[j+1]-1; ++j); | ||||
|          stbi__zlib_huff(j+257); | ||||
|          if (lengtheb[j]) stbi__zlib_add(best - lengthc[j], lengtheb[j]); | ||||
|          for (j=0; d > distc[j+1]-1; ++j); | ||||
|          stbi__zlib_add(stbi__zlib_bitrev(j,5),5); | ||||
|          if (disteb[j]) stbi__zlib_add(d - distc[j], disteb[j]); | ||||
|          i += best; | ||||
|       } else { | ||||
|          stbi__zlib_huffb(data[i]); | ||||
|          ++i; | ||||
|       } | ||||
|    } | ||||
|    // write out final bytes | ||||
|    for (;i < data_len; ++i) | ||||
|       stbi__zlib_huffb(data[i]); | ||||
|    stbi__zlib_huff(256); // end of block | ||||
|    // pad with 0 bits to byte boundary | ||||
|    while (bitcount) | ||||
|       stbi__zlib_add(0,1); | ||||
|  | ||||
|    for (i=0; i < stbi__ZHASH; ++i) | ||||
|       (void) stbi__sbfree(hash_table[i]); | ||||
|  | ||||
|    { | ||||
|       // compute adler32 on input | ||||
|       unsigned int i=0, s1=1, s2=0, blocklen = data_len % 5552; | ||||
|       int j=0; | ||||
|       while (j < data_len) { | ||||
|          for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; | ||||
|          s1 %= 65521, s2 %= 65521; | ||||
|          j += blocklen; | ||||
|          blocklen = 5552; | ||||
|       } | ||||
|       stbi__sbpush(out, (unsigned char) (s2 >> 8)); | ||||
|       stbi__sbpush(out, (unsigned char) s2); | ||||
|       stbi__sbpush(out, (unsigned char) (s1 >> 8)); | ||||
|       stbi__sbpush(out, (unsigned char) s1); | ||||
|    } | ||||
|    *out_len = stbi__sbn(out); | ||||
|    // make returned pointer freeable | ||||
|    memmove(stbi__sbraw(out), out, *out_len); | ||||
|    return (unsigned char *) stbi__sbraw(out); | ||||
| } | ||||
|  | ||||
| unsigned int stbi__crc32(unsigned char *buffer, int len) | ||||
| { | ||||
|    static unsigned int crc_table[256]; | ||||
|    unsigned int crc = ~0u; | ||||
|    int i,j; | ||||
|    if (crc_table[1] == 0) | ||||
|       for(i=0; i < 256; i++) | ||||
|          for (crc_table[i]=i, j=0; j < 8; ++j) | ||||
|             crc_table[i] = (crc_table[i] >> 1) ^ (crc_table[i] & 1 ? 0xedb88320 : 0); | ||||
|    for (i=0; i < len; ++i) | ||||
|       crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; | ||||
|    return ~crc; | ||||
| } | ||||
|  | ||||
| #define stbi__wpng4(o,a,b,c,d) ((o)[0]=(unsigned char)(a),(o)[1]=(unsigned char)(b),(o)[2]=(unsigned char)(c),(o)[3]=(unsigned char)(d),(o)+=4) | ||||
| #define stbi__wp32(data,v) stbi__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); | ||||
| #define stbi__wptag(data,s) stbi__wpng4(data, s[0],s[1],s[2],s[3]) | ||||
|  | ||||
| static void stbi__wpcrc(unsigned char **data, int len) | ||||
| { | ||||
|    unsigned int crc = stbi__crc32(*data - len - 4, len+4); | ||||
|    stbi__wp32(*data, crc); | ||||
| } | ||||
|  | ||||
| static unsigned char stbi__paeth(int a, int b, int c) | ||||
| { | ||||
|    int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); | ||||
|    if (pa <= pb && pa <= pc) return (unsigned char) a; | ||||
|    if (pb <= pc) return (unsigned char) b; | ||||
|    return (unsigned char) c; | ||||
| } | ||||
|  | ||||
| unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) | ||||
| { | ||||
|    int ctype[5] = { -1, 0, 4, 2, 6 }; | ||||
|    unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; | ||||
|    unsigned char *out,*o, *filt, *zlib; | ||||
|    signed char *line_buffer; | ||||
|    int i,j,k,p,zlen; | ||||
|  | ||||
|    if (stride_bytes == 0) | ||||
|       stride_bytes = x * n; | ||||
|  | ||||
|    filt = (unsigned char *) malloc((x*n+1) * y); if (!filt) return 0; | ||||
|    line_buffer = (signed char *) malloc(x * n); if (!line_buffer) { free(filt); return 0; } | ||||
|    for (j=0; j < y; ++j) { | ||||
|       static int mapping[] = { 0,1,2,3,4 }; | ||||
|       static int firstmap[] = { 0,1,0,5,6 }; | ||||
|       int *mymap = j ? mapping : firstmap; | ||||
|       int best = 0, bestval = 0x7fffffff; | ||||
|       for (p=0; p < 2; ++p) { | ||||
|          for (k= p?best:0; k < 5; ++k) { | ||||
|             int type = mymap[k],est=0; | ||||
|             unsigned char *z = pixels + stride_bytes*j; | ||||
|             for (i=0; i < n; ++i) | ||||
|                switch (type) { | ||||
|                   case 0: line_buffer[i] = z[i]; break; | ||||
|                   case 1: line_buffer[i] = z[i]; break; | ||||
|                   case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; | ||||
|                   case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break; | ||||
|                   case 4: line_buffer[i] = (signed char) (z[i] - stbi__paeth(0,z[i-stride_bytes],0)); break; | ||||
|                   case 5: line_buffer[i] = z[i]; break; | ||||
|                   case 6: line_buffer[i] = z[i]; break; | ||||
|                } | ||||
|             for (i=n; i < x*n; ++i) { | ||||
|                switch (type) { | ||||
|                   case 0: line_buffer[i] = z[i]; break; | ||||
|                   case 1: line_buffer[i] = z[i] - z[i-n]; break; | ||||
|                   case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; | ||||
|                   case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break; | ||||
|                   case 4: line_buffer[i] = z[i] - stbi__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break; | ||||
|                   case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break; | ||||
|                   case 6: line_buffer[i] = z[i] - stbi__paeth(z[i-n], 0,0); break; | ||||
|                } | ||||
|             } | ||||
|             if (p) break; | ||||
|             for (i=0; i < x*n; ++i) | ||||
|                est += abs((signed char) line_buffer[i]); | ||||
|             if (est < bestval) { bestval = est; best = k; } | ||||
|          } | ||||
|       } | ||||
|       // when we get here, best contains the filter type, and line_buffer contains the data | ||||
|       filt[j*(x*n+1)] = (unsigned char) best; | ||||
|       memcpy(filt+j*(x*n+1)+1, line_buffer, x*n); | ||||
|    } | ||||
|    free(line_buffer); | ||||
|    zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory | ||||
|    free(filt); | ||||
|    if (!zlib) return 0; | ||||
|  | ||||
|    // each tag requires 12 bytes of overhead | ||||
|    out = (unsigned char *) malloc(8 + 12+13 + 12+zlen + 12);  | ||||
|    if (!out) return 0; | ||||
|    *out_len = 8 + 12+13 + 12+zlen + 12; | ||||
|  | ||||
|    o=out; | ||||
|    memcpy(o,sig,8); o+= 8; | ||||
|    stbi__wp32(o, 13); // header length | ||||
|    stbi__wptag(o, "IHDR"); | ||||
|    stbi__wp32(o, x); | ||||
|    stbi__wp32(o, y); | ||||
|    *o++ = 8; | ||||
|    *o++ = (unsigned char) ctype[n]; | ||||
|    *o++ = 0; | ||||
|    *o++ = 0; | ||||
|    *o++ = 0; | ||||
|    stbi__wpcrc(&o,13); | ||||
|  | ||||
|    stbi__wp32(o, zlen); | ||||
|    stbi__wptag(o, "IDAT"); | ||||
|    memcpy(o, zlib, zlen); o += zlen; free(zlib); | ||||
|    stbi__wpcrc(&o, zlen); | ||||
|  | ||||
|    stbi__wp32(o,0); | ||||
|    stbi__wptag(o, "IEND"); | ||||
|    stbi__wpcrc(&o,0); | ||||
|  | ||||
|    assert(o == out + *out_len); | ||||
|  | ||||
|    return out; | ||||
| } | ||||
|  | ||||
| int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) | ||||
| { | ||||
|    FILE *f; | ||||
|    int len; | ||||
|    unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); | ||||
|    if (!png) return 0; | ||||
|    f = fopen(filename, "wb"); | ||||
|    if (!f) { free(png); return 0; } | ||||
|    fwrite(png, 1, len, f); | ||||
|    fclose(f); | ||||
|    free(png); | ||||
|    return 1; | ||||
| } | ||||
| #endif // STB_IMAGE_WRITE_IMPLEMENTATION | ||||
|  | ||||
| /* Revision history | ||||
|  | ||||
|       0.92 (2010-08-01) | ||||
|              casts to unsigned char to fix warnings | ||||
|       0.91 (2010-07-17) | ||||
|              first public release | ||||
|       0.90   first internal release | ||||
| */ | ||||
| @@ -611,7 +611,7 @@ static SpriteFont LoadRBMF(const char *fileName) | ||||
|      | ||||
|     printf("Image reconstructed correctly... now converting it to texture..."); | ||||
|      | ||||
|     spriteFont.texture = CreateTexture2D(image); | ||||
|     spriteFont.texture = CreateTexture(image); | ||||
|      | ||||
|     UnloadImage(image);     // Unload image data | ||||
|      | ||||
|   | ||||
| @@ -259,7 +259,7 @@ Texture2D LoadTextureFromRES(const char *rresName, int resId) | ||||
|     Texture2D texture; | ||||
|  | ||||
|     Image image = LoadImageFromRES(rresName, resId); | ||||
|     texture = CreateTexture2D(image); | ||||
|     texture = CreateTexture(image); | ||||
|      | ||||
|     return texture; | ||||
| } | ||||
| @@ -283,7 +283,7 @@ Texture2D LoadTextureEx(const char *fileName, bool createPOT, bool mipmaps) | ||||
|  | ||||
| // Create a Texture2D from Image data | ||||
| // NOTE: Image is not unloaded, it should be done manually... | ||||
| Texture2D CreateTexture2D(Image image) | ||||
| Texture2D CreateTexture(Image image) | ||||
| { | ||||
|     Texture2D texture; | ||||
|      | ||||
|   | ||||
							
								
								
									
										
											BIN
										
									
								
								tools/rrem.exe
									
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								tools/rrem.exe
									
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							
		Reference in New Issue
	
	Block a user
	 raysan5
					raysan5