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@@ -3591,6 +3591,7 @@ TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int si
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// Generate mipmaps for the prefiltered HDR texture
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glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
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//rlGenerateMipmaps(Texture2D *texture); // Only GL_TEXTURE_2D
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// STEP 2: Draw to framebuffer
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//------------------------------------------------------------------------------------------
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