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Minor tweak
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@@ -839,7 +839,7 @@ typedef enum {
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode())
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BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
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} BlendMode;
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} BlendMode;
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// Gesture
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// Gesture
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@@ -1778,7 +1778,11 @@ void rlSetBlendMode(int mode)
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case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
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case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
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case RL_BLEND_CUSTOM: glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); break;
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case RL_BLEND_CUSTOM:
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{
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// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
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glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
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} break;
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default: break;
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default: break;
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}
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}
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