diff --git a/examples/core/core_monitor_change.c b/examples/core/core_monitor_change.c new file mode 100644 index 000000000..8983556af --- /dev/null +++ b/examples/core/core_monitor_change.c @@ -0,0 +1,170 @@ +/******************************************************************************************* +* +* raylib [core] example - monitor change +* +* Example complexity rating: [★☆☆☆] 1/4 +* +* Example originally created with raylib 5.5, last time updated with raylib 5.6 +* +* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2025-2025 Maicon Santana (@maiconpintoabreu) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_MONITORS 10 + +// Monitor Details +typedef struct Monitor { + Vector2 position; + char *name; + int width; + int height; + int physicalWidth; + int physicalHeight; + int refreshRate; +} Monitor; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + Monitor monitors[MAX_MONITORS] = { 0 }; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - monitor change"); + + int currentMonitorIndex = GetCurrentMonitor(); + int monitorCount = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Variables to find the max x and Y to calculate the scale + int maxWidth = 1; + int maxHeight = 1; + + // Monitor offset is to fix when monitor position x is negative + int monitorOffsetX = 0; + + // Rebuild monitors array every frame + monitorCount = GetMonitorCount(); + for (int i = 0; i < monitorCount; i++) + { + monitors[i] = (Monitor){ + GetMonitorPosition(i), + GetMonitorName(i), + GetMonitorWidth(i), + GetMonitorHeight(i), + GetMonitorPhysicalWidth(i), + GetMonitorPhysicalHeight(i), + GetMonitorRefreshRate(i) + }; + if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = monitors[i].position.x*-1; + + const int width = monitors[i].position.x + monitors[i].width; + const int height = monitors[i].position.y + monitors[i].height; + + if (maxWidth < width) maxWidth = width; + if (maxHeight < height) maxHeight = height; + } + + if (IsKeyPressed(KEY_ENTER) && monitorCount > 1) + { + currentMonitorIndex += 1; + + // Set index to 0 if the last one + if(currentMonitorIndex == monitorCount) currentMonitorIndex = 0; + + SetWindowMonitor(currentMonitorIndex); // Move window to currentMonitorIndex + } + else + { + // Get currentMonitorIndex if manually moved + currentMonitorIndex = GetCurrentMonitor(); + } + const Monitor currentMonitor = monitors[currentMonitorIndex]; + + float monitorScale = 0.6; + + if(maxHeight > maxWidth + monitorOffsetX) monitorScale *= ((float)screenHeight/(float)maxHeight); + else monitorScale *= ((float)screenWidth/(float)(maxWidth + monitorOffsetX)); + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press [Enter] to move window to next monitor available", 20, 20, 20, DARKGRAY); + + DrawRectangleLines(20, 60, screenWidth - 40, screenHeight - 100, DARKGRAY); + + // Draw Monitor Rectangles with information inside + for (int i = 0; i < monitorCount; i++) + { + // Calculate retangle position and size using monitorScale + const Rectangle rec = (Rectangle){ + (monitors[i].position.x + monitorOffsetX) * monitorScale + 140, + monitors[i].position.y * monitorScale + 80, + monitors[i].width * monitorScale, + monitors[i].height * monitorScale + }; + + // Draw monitor name and information inside the rectangle + DrawText(TextFormat("[%i] %s", i, monitors[i].name), rec.x + 10, rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE); + DrawText( + TextFormat("Resolution: [%ipx x %ipx]\nRefreshRate: [%ihz]\nPhysical Size: [%imm x %imm]\nPosition: %3.0f x %3.0f", + monitors[i].width, + monitors[i].height, + monitors[i].refreshRate, + monitors[i].physicalWidth, + monitors[i].physicalHeight, + monitors[i].position.x, + monitors[i].position.y + ), rec.x + 10, rec.y + (int)(200*monitorScale), (int)(120*monitorScale), DARKGRAY); + + // Highlight current monitor + if (i == currentMonitorIndex) + { + DrawRectangleLinesEx(rec, 5, RED); + Vector2 windowPosition = (Vector2){ (GetWindowPosition().x + monitorOffsetX)*monitorScale + 140, GetWindowPosition().y*monitorScale + 80 }; + + // Draw window position based on monitors + DrawRectangleV(windowPosition, (Vector2){screenWidth * monitorScale, screenHeight * monitorScale}, Fade(GREEN, 0.5)); + } + else + { + DrawRectangleLinesEx(rec, 5, GRAY); + } + + } + + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/core/core_monitor_change.png b/examples/core/core_monitor_change.png new file mode 100644 index 000000000..81f9eed87 Binary files /dev/null and b/examples/core/core_monitor_change.png differ