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number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
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@@ -874,7 +874,7 @@ bool IsAudioDeviceReady(void); // True if call
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// all samples are floating point by default
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AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels);
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void CloseAudioContext(AudioContext ctx); // Frees audio context
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bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
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unsigned short UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
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Sound LoadSound(char *fileName); // Load sound to memory
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Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
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