diff --git a/examples/Makefile b/examples/Makefile
index 95719672c..6b15d22ff 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -747,6 +747,7 @@ AUDIO = \
audio/audio_sound_multi \
audio/audio_sound_positioning \
audio/audio_spectrum_visualizer \
+ audio/audio_stream_callback \
audio/audio_stream_effects
#EXAMPLES_LIST_END
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 4bf635a22..730fec5f9 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -721,6 +721,7 @@ AUDIO = \
audio/audio_sound_multi \
audio/audio_sound_positioning \
audio/audio_spectrum_visualizer \
+ audio/audio_stream_callback \
audio/audio_stream_effects
# Default target entry
@@ -1596,6 +1597,9 @@ audio/audio_spectrum_visualizer: audio/audio_spectrum_visualizer.c
--preload-file audio/resources/shaders/glsl100/fft.fs@resources/shaders/glsl100/fft.fs \
--preload-file audio/resources/country.mp3@resources/country.mp3
+audio/audio_stream_callback: audio/audio_stream_callback.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3
diff --git a/examples/README.md b/examples/README.md
index 17719be00..43e2dcc63 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
-## EXAMPLES COLLECTION [TOTAL: 211]
+## EXAMPLES COLLECTION [TOTAL: 212]
### category: core [49]
@@ -216,10 +216,10 @@ Examples using raylib models functionality, including models loading/generation
| [models_basic_voxel](models/models_basic_voxel.c) |
| ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
| [models_rotating_cube](models/models_rotating_cube.c) |
| ⭐☆☆☆ | 6.0 | 6.0 | [Jopestpe](https://github.com/jopestpe) |
| [models_decals](models/models_decals.c) |
| ⭐⭐⭐⭐️ | 6.0 | 6.0 | [JP Mortiboys](https://github.com/themushroompirates) |
-| [models_directional_billboard](models/models_directional_billboard.c) |
| ⭐⭐☆☆ | 6.0 | 5.6 | [Robin](https://github.com/RobinsAviary) |
+| [models_directional_billboard](models/models_directional_billboard.c) |
| ⭐⭐☆☆ | 6.0 | 6.0 | [Robin](https://github.com/RobinsAviary) |
| [models_animation_blend_custom](models/models_animation_blend_custom.c) |
| ⭐⭐⭐⭐️ | 5.5 | 6.0 | [dmitrii-brand](https://github.com/dmitrii-brand) |
| [models_animation_blending](models/models_animation_blending.c) |
| ⭐⭐⭐⭐️ | 5.5 | 6.0 | [Kirandeep](https://github.com/Kirandeep-Singh-Khehra) |
-| [models_animation_timing](models/models_animation_timing.c) |
| ⭐⭐⭐☆ | 5.6 | 6.0 | [Ramon Santamaria](https://github.com/raysan5) |
+| [models_animation_timing](models/models_animation_timing.c) |
| ⭐⭐⭐☆ | 6.0 | 6.0 | [Ramon Santamaria](https://github.com/raysan5) |
### category: shaders [35]
@@ -227,7 +227,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| example | image | difficulty
level | version
created | last version
updated | original
developer |
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
-| [shaders_ascii_rendering](shaders/shaders_ascii_rendering.c) |
| ⭐⭐☆☆ | 5.5 | 5.6 | [Maicon Santana](https://github.com/maiconpintoabreu) |
+| [shaders_ascii_rendering](shaders/shaders_ascii_rendering.c) |
| ⭐⭐☆☆ | 5.5 | 6.0 | [Maicon Santana](https://github.com/maiconpintoabreu) |
| [shaders_basic_lighting](shaders/shaders_basic_lighting.c) |
| ⭐⭐⭐⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_model_shader](shaders/shaders_model_shader.c) |
| ⭐⭐☆☆ | 1.3 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_shapes_textures](shaders/shaders_shapes_textures.c) |
| ⭐⭐☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
@@ -239,15 +239,15 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_texture_outline](shaders/shaders_texture_outline.c) |
| ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
| [shaders_texture_waves](shaders/shaders_texture_waves.c) |
| ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
| [shaders_julia_set](shaders/shaders_julia_set.c) |
| ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
-| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) |
| ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
-| [shaders_color_correction](shaders/shaders_color_correction.c) |
| ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
+| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) |
| ⭐⭐⭐☆ | 6.0 | 6.0 | [Jordi Santonja](https://github.com/JordSant) |
+| [shaders_color_correction](shaders/shaders_color_correction.c) |
| ⭐⭐☆☆ | 6.0 | 6.0 | [Jordi Santonja](https://github.com/JordSant) |
| [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) |
| ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) |
| ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_simple_mask](shaders/shaders_simple_mask.c) |
| ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_hot_reloading](shaders/shaders_hot_reloading.c) |
| ⭐⭐⭐☆ | 3.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) |
| ⭐⭐⭐⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
| [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) |
| ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
-| [shaders_normalmap_rendering](shaders/shaders_normalmap_rendering.c) |
| ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
+| [shaders_normalmap_rendering](shaders/shaders_normalmap_rendering.c) |
| ⭐⭐⭐⭐️ | 6.0 | 6.0 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
| [shaders_spotlight_rendering](shaders/shaders_spotlight_rendering.c) |
| ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) |
| ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
| [shaders_hybrid_rendering](shaders/shaders_hybrid_rendering.c) |
| ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
@@ -259,11 +259,11 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) |
| ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) |
| ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) |
| ⭐⭐⭐☆ | 6.0 | 6.0 | [Luís Almeida](https://github.com/luis605) |
-| [shaders_game_of_life](shaders/shaders_game_of_life.c) |
| ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
+| [shaders_game_of_life](shaders/shaders_game_of_life.c) |
| ⭐⭐⭐☆ | 6.0 | 6.0 | [Jordi Santonja](https://github.com/JordSant) |
| [shaders_rlgl_compute](shaders/shaders_rlgl_compute.c) |
| ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
| [shaders_cel_shading](shaders/shaders_cel_shading.c) |
| ⭐⭐⭐☆ | 6.0 | 6.0 | [Gleb A](https://github.com/ggrizzly) |
-### category: audio [9]
+### category: audio [10]
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.
@@ -278,6 +278,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
| [audio_sound_multi](audio/audio_sound_multi.c) |
| ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
| [audio_sound_positioning](audio/audio_sound_positioning.c) |
| ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) |
| ⭐⭐⭐☆ | 6.0 | 6.0 | [IANN](https://github.com/meisei4) |
+| [audio_stream_callback](audio/audio_stream_callback.c) |
| ⭐⭐⭐☆ | 6.0 | 6.0 | [Dan Hoang](https://github.com/dan-hoang) |
Some example missing? As always, contributions are welcome, feel free to send new examples!
Here is an [examples template](examples_template.c) with instructions to start with!
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 0fe453785..b5b27da1d 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -172,11 +172,11 @@ models;models_tesseract_view;★★☆☆;6.0;6.0;2024;2025;"Timothy van der Val
models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
models;models_rotating_cube;★☆☆☆;6.0;6.0;2025;2025;"Jopestpe";@jopestpe
models;models_decals;★★★★;6.0;6.0;2025;2025;"JP Mortiboys";@themushroompirates
-models;models_directional_billboard;★★☆☆;6.0;5.6;2025;2025;"Robin";@RobinsAviary
+models;models_directional_billboard;★★☆☆;6.0;6.0;2025;2025;"Robin";@RobinsAviary
models;models_animation_blend_custom;★★★★;5.5;6.0;2026;2026;"dmitrii-brand";@dmitrii-brand
models;models_animation_blending;★★★★;5.5;6.0;2024;2026;"Kirandeep";@Kirandeep-Singh-Khehra
-models;models_animation_timing;★★★☆;5.6;6.0;2026;2026;"Ramon Santamaria";@raysan5
-shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
+models;models_animation_timing;★★★☆;6.0;6.0;2026;2026;"Ramon Santamaria";@raysan5
+shaders;shaders_ascii_rendering;★★☆☆;5.5;6.0;2025;2025;"Maicon Santana";@maiconpintoabreu
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria";@raysan5
@@ -188,15 +188,15 @@ shaders;shaders_texture_rendering;★★☆☆;2.0;3.7;2019;2025;"Michał Ciesie
shaders;shaders_texture_outline;★★★☆;4.0;4.0;2021;2025;"Serenity Skiff";@GoldenThumbs
shaders;shaders_texture_waves;★★☆☆;2.5;3.7;2019;2025;"Anata";@anatagawa
shaders;shaders_julia_set;★★★☆;2.5;4.0;2019;2025;"Josh Colclough";@joshcol9232
-shaders;shaders_mandelbrot_set;★★★☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
-shaders;shaders_color_correction;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
+shaders;shaders_mandelbrot_set;★★★☆;6.0;6.0;2025;2025;"Jordi Santonja";@JordSant
+shaders;shaders_color_correction;★★☆☆;6.0;6.0;2025;2025;"Jordi Santonja";@JordSant
shaders;shaders_eratosthenes_sieve;★★★☆;2.5;4.0;2019;2025;"ProfJski";@ProfJski
shaders;shaders_fog_rendering;★★★☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_simple_mask;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_hot_reloading;★★★☆;3.0;3.5;2020;2025;"Ramon Santamaria";@raysan5
shaders;shaders_mesh_instancing;★★★★;3.7;4.2;2020;2025;"seanpringle";@seanpringle
shaders;shaders_multi_sample2d;★★☆☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
-shaders;shaders_normalmap_rendering;★★★★;5.6;5.6;2025;2025;"Jeremy Montgomery";@Sir_Irk
+shaders;shaders_normalmap_rendering;★★★★;6.0;6.0;2025;2025;"Jeremy Montgomery";@Sir_Irk
shaders;shaders_spotlight_rendering;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
shaders;shaders_hybrid_rendering;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
@@ -208,7 +208,7 @@ shaders;shaders_basic_pbr;★★★★;5.0;5.5;2023;2025;"Afan OLOVCIC";@_DevDad
shaders;shaders_lightmap_rendering;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala";@nullstare
shaders;shaders_rounded_rectangle;★★★☆;5.5;5.5;2025;2025;"Anstro Pleuton";@anstropleuton
shaders;shaders_depth_rendering;★★★☆;6.0;6.0;2025;2025;"Luís Almeida";@luis605
-shaders;shaders_game_of_life;★★★☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
+shaders;shaders_game_of_life;★★★☆;6.0;6.0;2025;2025;"Jordi Santonja";@JordSant
shaders;shaders_rlgl_compute;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
shaders;shaders_cel_shading;★★★☆;6.0;6.0;2026;2026;"Gleb A";@ggrizzly
audio;audio_module_playing;★☆☆☆;1.5;3.5;2016;2025;"Ramon Santamaria";@raysan5
@@ -220,3 +220,4 @@ audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@ra
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
audio;audio_spectrum_visualizer;★★★☆;6.0;6.0;2025;2025;"IANN";@meisei4
+audio;audio_stream_callback;★★★☆;6.0;6.0;2026;2026;"Dan Hoang";@dan-hoang
diff --git a/examples/models/models_animation_timing.c b/examples/models/models_animation_timing.c
index 52d262957..a302322fe 100644
--- a/examples/models/models_animation_timing.c
+++ b/examples/models/models_animation_timing.c
@@ -4,7 +4,7 @@
*
* Example complexity rating: [★★★☆] 3/4
*
-* Example originally created with raylib 5.6, last time updated with raylib 6.0
+* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
diff --git a/examples/models/models_directional_billboard.c b/examples/models/models_directional_billboard.c
index 390616fa2..56164943b 100644
--- a/examples/models/models_directional_billboard.c
+++ b/examples/models/models_directional_billboard.c
@@ -4,7 +4,7 @@
*
* Example complexity rating: [★★☆☆] 2/4
*
-* Example originally created with raylib 6.0, last time updated with raylib 5.6
+* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
*
diff --git a/examples/shaders/shaders_ascii_rendering.c b/examples/shaders/shaders_ascii_rendering.c
index d3302bf53..a4225abe3 100644
--- a/examples/shaders/shaders_ascii_rendering.c
+++ b/examples/shaders/shaders_ascii_rendering.c
@@ -4,7 +4,7 @@
*
* Example complexity rating: [★★☆☆] 2/4
*
-* Example originally created with raylib 5.5, last time updated with raylib 5.6
+* Example originally created with raylib 5.5, last time updated with raylib 6.0
*
* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5)
*
diff --git a/examples/shaders/shaders_color_correction.c b/examples/shaders/shaders_color_correction.c
index 826baecc7..8a78066f1 100644
--- a/examples/shaders/shaders_color_correction.c
+++ b/examples/shaders/shaders_color_correction.c
@@ -7,7 +7,7 @@
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version
*
-* Example originally created with raylib 5.6, last time updated with raylib 5.6
+* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5)
*
diff --git a/examples/shaders/shaders_game_of_life.c b/examples/shaders/shaders_game_of_life.c
index 0ae91b756..251095e2b 100644
--- a/examples/shaders/shaders_game_of_life.c
+++ b/examples/shaders/shaders_game_of_life.c
@@ -7,7 +7,7 @@
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version
*
-* Example originally created with raylib 5.6, last time updated with raylib 5.6
+* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5)
*
diff --git a/examples/shaders/shaders_mandelbrot_set.c b/examples/shaders/shaders_mandelbrot_set.c
index dc592b6e4..b5c8a8e94 100644
--- a/examples/shaders/shaders_mandelbrot_set.c
+++ b/examples/shaders/shaders_mandelbrot_set.c
@@ -9,7 +9,7 @@
*
* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3)
*
-* Example originally created with raylib 5.6, last time updated with raylib 5.6
+* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Jordi Santonja (@JordSant)
* Based on previous work by Josh Colclough (@joshcol9232)
diff --git a/examples/shaders/shaders_normalmap_rendering.c b/examples/shaders/shaders_normalmap_rendering.c
index 07399a78e..6d39cc28e 100644
--- a/examples/shaders/shaders_normalmap_rendering.c
+++ b/examples/shaders/shaders_normalmap_rendering.c
@@ -7,7 +7,7 @@
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version
*
-* Example originally created with raylib 5.6, last time updated with raylib 5.6
+* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Jeremy Montgomery (@Sir_Irk) and reviewed by Ramon Santamaria (@raysan5)
*
diff --git a/projects/VS2022/examples/audio_stream_callback.vcxproj b/projects/VS2022/examples/audio_stream_callback.vcxproj
new file mode 100644
index 000000000..70d3daae5
--- /dev/null
+++ b/projects/VS2022/examples/audio_stream_callback.vcxproj
@@ -0,0 +1,569 @@
+
+
+
+
+ Debug.DLL
+ ARM64
+
+
+ Debug.DLL
+ Win32
+
+
+ Debug.DLL
+ x64
+
+
+ Debug
+ ARM64
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release.DLL
+ ARM64
+
+
+ Release.DLL
+ Win32
+
+
+ Release.DLL
+ x64
+
+
+ Release
+ ARM64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}
+ Win32Proj
+ audio_stream_callback
+ 10.0
+ audio_stream_callback
+
+
+
+ Application
+ true
+ $(DefaultPlatformToolset)
+ Unicode
+
+
+ Application
+ true
+ $(DefaultPlatformToolset)
+ Unicode
+
+
+ Application
+ true
+ $(DefaultPlatformToolset)
+ Unicode
+
+
+ Application
+ true
+ $(DefaultPlatformToolset)
+ Unicode
+
+
+ Application
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diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln
index 7d10de904..c852d7855 100644
--- a/projects/VS2022/raylib.sln
+++ b/projects/VS2022/raylib.sln
@@ -443,6 +443,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_clipboard_image",
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_cel_shading", "examples\shaders_cel_shading.vcxproj", "{D5556782-5113-403C-8E7A-2417B8CD0CC6}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_stream_callback", "examples\audio_stream_callback.vcxproj", "{F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug.DLL|ARM64 = Debug.DLL|ARM64
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{D5556782-5113-403C-8E7A-2417B8CD0CC6}.Release|x64.Build.0 = Release|x64
{D5556782-5113-403C-8E7A-2417B8CD0CC6}.Release|x86.ActiveCfg = Release|Win32
{D5556782-5113-403C-8E7A-2417B8CD0CC6}.Release|x86.Build.0 = Release|Win32
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug|ARM64.ActiveCfg = Debug|ARM64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug|ARM64.Build.0 = Debug|ARM64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug|x64.ActiveCfg = Debug|x64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug|x64.Build.0 = Debug|x64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug|x86.ActiveCfg = Debug|Win32
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Debug|x86.Build.0 = Debug|Win32
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release.DLL|x64.Build.0 = Release.DLL|x64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release|ARM64.ActiveCfg = Release|ARM64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release|ARM64.Build.0 = Release|ARM64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release|x64.ActiveCfg = Release|x64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release|x64.Build.0 = Release|x64
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED}.Release|x86.ActiveCfg = Release|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -5709,7 +5735,7 @@ Global
{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
- {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
+ {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
@@ -5770,6 +5796,7 @@ Global
{099441CA-5A99-4E50-AA2E-EB397EF0A50A} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{6E6F4A8A-675A-42F2-8AD1-4BF2757C2654} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{D5556782-5113-403C-8E7A-2417B8CD0CC6} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
+ {F94B1675-03AE-4EB0-BC0E-071F3C33B9ED} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
diff --git a/tools/rexm/reports/examples_validation.md b/tools/rexm/reports/examples_validation.md
index 25e32779a..3863ea38d 100644
--- a/tools/rexm/reports/examples_validation.md
+++ b/tools/rexm/reports/examples_validation.md
@@ -231,3 +231,4 @@ Example elements validated:
| audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_spectrum_visualizer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
+| audio_stream_callback | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |