Fix DrawBillboardPro so that flipped images that are sampling from part of a larger texture still draw from the same source rectangle (#5276)

Co-authored-by: Violently <violently@violently.violently>
This commit is contained in:
Mr. Ai
2025-10-16 04:18:42 -04:00
committed by GitHub
parent c6f9f76afb
commit 484cc0e255

View File

@@ -3904,14 +3904,14 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
// Flip the content of the billboard while maintaining the counterclockwise edge rendering order
if (size.x < 0.0f)
{
source.x += size.x;
source.x -= size.x;
source.width *= -1.0;
right = Vector3Negate(right);
origin.x *= -1.0f;
}
if (size.y < 0.0f)
{
source.y += size.y;
source.y -= size.y;
source.height *= -1.0;
up = Vector3Negate(up);
origin.y *= -1.0f;