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REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
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@@ -662,8 +662,6 @@ void DrawRectangleRec(Rectangle rec, Color color)
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// Draw a color-filled rectangle with pro parameters
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// Draw a color-filled rectangle with pro parameters
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
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{
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{
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rlCheckRenderBatchLimit(4);
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Vector2 topLeft = { 0 };
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Vector2 topLeft = { 0 };
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Vector2 topRight = { 0 };
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Vector2 topRight = { 0 };
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Vector2 bottomLeft = { 0 };
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Vector2 bottomLeft = { 0 };
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@@ -701,7 +699,11 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color
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bottomRight.y = y + (dx + rec.width)*sinRotation + (dy + rec.height)*cosRotation;
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bottomRight.y = y + (dx + rec.width)*sinRotation + (dy + rec.height)*cosRotation;
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}
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}
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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rlCheckRenderBatchLimit(4);
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rlSetTexture(texShapes.id);
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rlSetTexture(texShapes.id);
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rlBegin(RL_QUADS);
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rlBegin(RL_QUADS);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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@@ -720,7 +722,25 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color
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rlVertex2f(topRight.x, topRight.y);
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rlVertex2f(topRight.x, topRight.y);
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rlEnd();
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rlEnd();
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rlSetTexture(0);
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rlSetTexture(0);
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#else
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rlCheckRenderBatchLimit(6);
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rlBegin(RL_TRIANGLES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(topLeft.x, topLeft.y);
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rlVertex2f(bottomLeft.x, bottomLeft.y);
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rlVertex2f(topRight.x, topRight.y);
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rlVertex2f(topRight.x, topRight.y);
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rlVertex2f(bottomLeft.x, bottomLeft.y);
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rlVertex2f(bottomRight.x, bottomRight.y);
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rlEnd();
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#endif
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}
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}
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// Draw a vertical-gradient-filled rectangle
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// Draw a vertical-gradient-filled rectangle
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