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Review shader exaples to work on web (GLSL 100)
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@@ -32,6 +32,12 @@
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#define RLIGHTS_IMPLEMENTATION
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#include "rlights.h"
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#if defined(PLATFORM_DESKTOP)
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#define GLSL_VERSION 330
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#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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#define GLSL_VERSION 100
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#endif
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int main(void)
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{
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// Initialization
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@@ -61,7 +67,8 @@ int main(void)
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modelC.materials[0].maps[MAP_DIFFUSE].texture = texture;
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// Load shader and set up some uniforms
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Shader shader = LoadShader("resources/shaders/glsl330/fog.vs", "resources/shaders/glsl330/fog.fs");
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Shader shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
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FormatText("resources/shaders/glsl%i/fog.fs", GLSL_VERSION));
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shader.locs[LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel");
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shader.locs[LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
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