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Updated raylib dev version
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@@ -431,7 +431,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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void InitWindow(int width, int height, void *data)
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{
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.4-dev)");
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.5-dev)");
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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windowTitle = (char *)data;
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windowTitle = (char *)data;
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@@ -502,7 +502,7 @@ void InitWindow(int width, int height, void *data)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, void *data)
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void InitWindow(int width, int height, void *data)
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{
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.4-dev)");
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.5-dev)");
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screenWidth = width;
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screenWidth = width;
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screenHeight = height;
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screenHeight = height;
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@@ -1,6 +1,6 @@
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/**********************************************************************************************
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/**********************************************************************************************
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*
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*
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* raylib v1.9.4-dev
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* raylib v1.9.5-dev
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*
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*
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* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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*
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*
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