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minor tweaks
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@@ -3643,7 +3643,7 @@ void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2
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rlSetTexture(texture.id);
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// Texturing is only supported on QUADs
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// Texturing is only supported on RL_QUADS
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rlBegin(RL_QUADS);
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rlColor4ub(tint.r, tint.g, tint.b, tint.a);
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