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Fixes for some Lua bugs
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@@ -26,7 +26,7 @@ SetConfigFlags(FLAG.MSAA_4X_HINT) -- Enable Multi Sampling Anti Aliasing 4x
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader")
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-- Define the camera to look into our 3d world
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local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0))
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local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
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local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model
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local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture
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@@ -39,7 +39,7 @@ dwarf.material.texDiffuse = texture -- Bind texture to model
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local position = Vector3(0.0, 0.0, 0.0) -- Set model position
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-- Setup orbital camera
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SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode
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SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
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SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
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SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
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@@ -50,7 +50,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-pe
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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UpdateCamera(&camera) -- Update internal camera and our camera
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UpdateCamera(camera) -- Update internal camera and our camera
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---------------------------------------------------------------------------------------
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-- Draw
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