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ADDED: DrawPoint3D()
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@@ -110,7 +110,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
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rlEnd();
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rlEnd();
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}
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}
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// Draw a point in 3D space--actually a small line.
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// Draw a point in 3D space, actually a small line
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void DrawPoint3D(Vector3 position, Color color)
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void DrawPoint3D(Vector3 position, Color color)
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{
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{
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if (rlCheckBufferLimit(8)) rlglDraw();
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if (rlCheckBufferLimit(8)) rlglDraw();
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@@ -1234,6 +1234,7 @@ RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode
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// Basic geometric 3D shapes drawing functions
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// Basic geometric 3D shapes drawing functions
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RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
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RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
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RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
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RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
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RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
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RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
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RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
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RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
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RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
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