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remove trailing spaces
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@@ -1163,28 +1163,28 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
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P5 ================== P4
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*/
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const Vector2 point[16] = {
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{(float)rec.x + innerRadius + 0.5f, rec.y - lineThick + 0.5f},
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y - lineThick + 0.5f},
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{(float)rec.x + innerRadius + 0.5f, rec.y - lineThick + 0.5f},
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y - lineThick + 0.5f},
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{rec.x + rec.width + lineThick - 0.5f, (float)rec.y + innerRadius + 0.5f}, // PO, P1, P2
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{rec.x + rec.width + lineThick - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
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{rec.x + rec.width + lineThick - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height + lineThick - 0.5f}, // P3, P4
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{(float)rec.x + innerRadius + 0.5f, rec.y + rec.height + lineThick - 0.5f},
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{rec.x - lineThick + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
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{(float)rec.x + innerRadius + 0.5f, rec.y + rec.height + lineThick - 0.5f},
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{rec.x - lineThick + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
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{rec.x - lineThick + 0.5f, (float)rec.y + innerRadius + 0.5f}, // P5, P6, P7
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{(float)rec.x + innerRadius + 0.5f, rec.y + 0.5f},
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{(float)rec.x + innerRadius + 0.5f, rec.y + 0.5f},
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + 0.5f}, // P8, P9
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{rec.x + rec.width - 0.5f, (float)rec.y + innerRadius + 0.5f},
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{rec.x + rec.width - 0.5f, (float)rec.y + innerRadius + 0.5f},
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{rec.x + rec.width - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, // P10, P11
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height - 0.5f},
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height - 0.5f},
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{(float)rec.x + innerRadius + 0.5f, rec.y + rec.height - 0.5f}, // P12, P13
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{rec.x + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
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{rec.x + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
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{rec.x + 0.5f, (float)rec.y + innerRadius + 0.5f} // P14, P15
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};
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const Vector2 centers[4] = {
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{(float)rec.x + innerRadius + 0.5f, (float)rec.y + innerRadius + 0.5f},
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{(float)rec.x + innerRadius + 0.5f, (float)rec.y + innerRadius + 0.5f},
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)rec.y + innerRadius + 0.5f}, // P16, P17
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
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{(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
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{(float)rec.x + innerRadius + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f} // P18, P19
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};
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