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Added LoadText() function
Actually, renamed ReadTextFile() from rlgl and make it public
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@@ -925,6 +925,7 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
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// Shaders System Functions (Module: rlgl)
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// NOTE: This functions are useless when using OpenGL 1.1
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//------------------------------------------------------------------------------------
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RLAPI char *LoadText(const char *fileName); // Load chars array from text file
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RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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