diff --git a/examples/Makefile b/examples/Makefile index b9e9c92ca..d0f06c37b 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -642,7 +642,7 @@ SHADERS = \ shaders/shaders_normalmap_rendering \ shaders/shaders_palette_switch \ shaders/shaders_postprocessing \ - shaders/shaders_raymarching \ + shaders/shaders_raymarching_rendering \ shaders/shaders_rounded_rectangle \ shaders/shaders_shadowmap_rendering \ shaders/shaders_shapes_textures \ diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 5950ff160..757f01a49 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -642,7 +642,7 @@ SHADERS = \ shaders/shaders_normalmap_rendering \ shaders/shaders_palette_switch \ shaders/shaders_postprocessing \ - shaders/shaders_raymarching \ + shaders/shaders_raymarching_rendering \ shaders/shaders_rounded_rectangle \ shaders/shaders_shadowmap_rendering \ shaders/shaders_shapes_textures \ @@ -1231,7 +1231,7 @@ shaders/shaders_postprocessing: shaders/shaders_postprocessing.c --preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs \ --preload-file shaders/resources/shaders/glsl100/blur.fs@resources/shaders/glsl100/blur.fs -shaders/shaders_raymarching: shaders/shaders_raymarching.c +shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs diff --git a/examples/README.md b/examples/README.md index cf41a4879..a654f9804 100644 --- a/examples/README.md +++ b/examples/README.md @@ -183,7 +183,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | shaders_custom_uniform | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) | | [shaders_postprocessing](shaders/shaders_postprocessing.c) | shaders_postprocessing | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) | | [shaders_palette_switch](shaders/shaders_palette_switch.c) | shaders_palette_switch | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) | -| [shaders_raymarching](shaders/shaders_raymarching.c) | shaders_raymarching | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | +| [shaders_raymarching_rendering](shaders/shaders_raymarching_rendering.c) | shaders_raymarching_rendering | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [shaders_texture_rendering](shaders/shaders_texture_rendering.c) | shaders_texture_rendering | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) | | [shaders_texture_outline](shaders/shaders_texture_outline.c) | shaders_texture_outline | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) | | [shaders_texture_waves](shaders/shaders_texture_waves.c) | shaders_texture_waves | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) | diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 149388fc2..d0d15894c 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -130,7 +130,7 @@ shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria shaders;shaders_custom_uniform;★★☆☆;1.3;4.0;2015;2025;"Ramon Santamaria";@raysan5 shaders;shaders_postprocessing;★★★☆;1.3;4.0;2015;2025;"Ramon Santamaria";@raysan5 shaders;shaders_palette_switch;★★★☆;2.5;3.7;2019;2025;"Marco Lizza";@MarcoLizza -shaders;shaders_raymarching;★★★★;2.0;4.2;2018;2025;"Ramon Santamaria";@raysan5 +shaders;shaders_raymarching_rendering;★★★★;2.0;4.2;2018;2025;"Ramon Santamaria";@raysan5 shaders;shaders_texture_rendering;★★☆☆;2.0;3.7;2019;2025;"Michał Ciesielski";@ciessielski shaders;shaders_texture_outline;★★★☆;4.0;4.0;2021;2025;"Serenity Skiff";@GoldenThumbs shaders;shaders_texture_waves;★★☆☆;2.5;3.7;2019;2025;"Anata";@anatagawa diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching_rendering.c similarity index 100% rename from examples/shaders/shaders_raymarching.c rename to examples/shaders/shaders_raymarching_rendering.c diff --git a/examples/shaders/shaders_raymarching.png b/examples/shaders/shaders_raymarching_rendering.png similarity index 100% rename from examples/shaders/shaders_raymarching.png rename to examples/shaders/shaders_raymarching_rendering.png diff --git a/projects/VS2022/examples/shaders_raymarching.vcxproj b/projects/VS2022/examples/shaders_raymarching_rendering.vcxproj similarity index 98% rename from projects/VS2022/examples/shaders_raymarching.vcxproj rename to projects/VS2022/examples/shaders_raymarching_rendering.vcxproj index c796134bc..c4e3557c0 100644 --- a/projects/VS2022/examples/shaders_raymarching.vcxproj +++ 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 6865e4717..fe91cb599 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -217,7 +217,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_palette_switch", "e EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "examples\shaders_postprocessing.vcxproj", "{7381D91E-5C72-48F0-AAB4-95C9B10D7484}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching", "examples\shaders_raymarching.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching_rendering", "examples\shaders_raymarching_rendering.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}" EndProject