mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-22 03:08:24 +00:00
UWP rework (#1231)
* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
This commit is contained in:
629
src/core.c
629
src/core.c
@@ -255,6 +255,7 @@
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#include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions
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#include "EGL/eglext.h" // Khronos EGL library - Extensions
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#include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library
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#include "uwp_events.h" // UWP bootstrapping functions
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#endif
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#if defined(PLATFORM_WEB)
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@@ -328,10 +329,6 @@ typedef struct {
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typedef struct { int x; int y; } Point;
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typedef struct { unsigned int width; unsigned int height; } Size;
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#if defined(PLATFORM_UWP)
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extern EGLNativeWindowType handle; // Native window handler for UWP (external, defined in UWP App)
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#endif
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// Core global state context data
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typedef struct CoreData {
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struct {
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@@ -378,6 +375,11 @@ typedef struct CoreData {
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const char *internalDataPath; // Android internal data path to write data (/data/data/<package>/files)
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bool contextRebindRequired; // Used to know context rebind required
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} Android;
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#endif
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#if defined(PLATFORM_UWP)
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struct {
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const char* internalDataPath; // UWP App data path
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} UWP;
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#endif
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struct {
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#if defined(PLATFORM_RPI)
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@@ -610,6 +612,14 @@ static void RestoreTerminal(void)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, const char *title)
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{
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#if defined(PLATFORM_UWP)
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if (!UWPIsConfigured())
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{
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TRACELOG(LOG_ERROR, "UWP Functions have not been set yet, please set these before initializing raylib!");
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return;
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}
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#endif
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TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
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CORE.Window.title = title;
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@@ -619,6 +629,11 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
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CORE.Input.Gamepad.lastButtonPressed = -1;
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#if defined(PLATFORM_UWP)
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// The axis count is 6 (2 thumbsticks and left and right trigger)
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CORE.Input.Gamepad.axisCount = 6;
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#endif
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#if defined(PLATFORM_ANDROID)
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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@@ -760,7 +775,7 @@ void CloseWindow(void)
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glfwTerminate();
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#endif
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#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
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#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32) && !defined(PLATFORM_UWP)
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timeEndPeriod(1); // Restore time period
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#endif
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@@ -1209,9 +1224,7 @@ void ShowCursor(void)
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glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->type = UWP_MSG_SHOW_MOUSE;
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SendMessageToUWP(msg);
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UWPGetMouseShowFunc()();
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#endif
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CORE.Input.Mouse.cursorHidden = false;
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}
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@@ -1223,9 +1236,7 @@ void HideCursor(void)
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glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->type = UWP_MSG_HIDE_MOUSE;
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SendMessageToUWP(msg);
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UWPGetMouseHideFunc()();
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#endif
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CORE.Input.Mouse.cursorHidden = true;
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}
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@@ -1246,9 +1257,7 @@ void EnableCursor(void)
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CORE.Input.Mouse.cursorLockRequired = true;
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->type = UWP_MSG_LOCK_MOUSE;
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SendMessageToUWP(msg);
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UWPGetMouseUnlockFunc()();
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#endif
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CORE.Input.Mouse.cursorHidden = false;
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}
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@@ -1263,9 +1272,7 @@ void DisableCursor(void)
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CORE.Input.Mouse.cursorLockRequired = true;
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->type = UWP_MSG_UNLOCK_MOUSE;
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SendMessageToUWP(msg);
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UWPGetMouseLockFunc()();
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#endif
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CORE.Input.Mouse.cursorHidden = true;
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}
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@@ -1709,8 +1716,7 @@ double GetTime(void)
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#endif
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#if defined(PLATFORM_UWP)
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// Updated through messages
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return CORE.Time.current;
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return UWPGetQueryTimeFunc()();
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#endif
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}
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@@ -1892,6 +1898,10 @@ void TakeScreenshot(const char *fileName)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, "/");
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strcat(path, fileName);
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#elif defined(PLATFORM_UWP)
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strcpy(path, CORE.UWP.internalDataPath);
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strcat(path, "/");
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strcat(path, fileName);
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#else
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strcpy(path, fileName);
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#endif
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@@ -2225,6 +2235,10 @@ void SaveStorageValue(unsigned int position, int value)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, "/");
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strcat(path, STORAGE_DATA_FILE);
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#elif defined(PLATFORM_UWP)
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strcpy(path, CORE.UWP.internalDataPath);
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strcat(path, "/");
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strcat(path, STORAGE_DATA_FILE);
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#else
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strcpy(path, STORAGE_DATA_FILE);
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#endif
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@@ -2298,6 +2312,10 @@ int LoadStorageValue(unsigned int position)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, "/");
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strcat(path, STORAGE_DATA_FILE);
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#elif defined(PLATFORM_UWP)
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strcpy(path, CORE.UWP.internalDataPath);
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strcat(path, "/");
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strcat(path, STORAGE_DATA_FILE);
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#else
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strcpy(path, STORAGE_DATA_FILE);
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#endif
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@@ -2638,11 +2656,7 @@ void SetMousePosition(int x, int y)
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glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y);
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->type = UWP_MSG_SET_MOUSE_LOCATION;
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msg->paramVector0.x = CORE.Input.Mouse.position.x;
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msg->paramVector0.y = CORE.Input.Mouse.position.y;
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SendMessageToUWP(msg);
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UWPGetMouseSetPosFunc()(x, y);
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#endif
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}
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@@ -2675,7 +2689,7 @@ int GetMouseWheelMove(void)
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// Returns touch position X for touch point 0 (relative to screen size)
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int GetTouchX(void)
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
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return (int)CORE.Input.Touch.position[0].x;
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#else // PLATFORM_DESKTOP, PLATFORM_RPI
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return GetMouseX();
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@@ -2685,7 +2699,7 @@ int GetTouchX(void)
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// Returns touch position Y for touch point 0 (relative to screen size)
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int GetTouchY(void)
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
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return (int)CORE.Input.Touch.position[0].y;
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#else // PLATFORM_DESKTOP, PLATFORM_RPI
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return GetMouseY();
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@@ -2698,7 +2712,7 @@ Vector2 GetTouchPosition(int index)
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{
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Vector2 position = { -1.0f, -1.0f };
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
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if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
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else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
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@@ -3160,7 +3174,7 @@ static bool InitGraphicsDevice(int width, int height)
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//https://stackoverflow.com/questions/46550182/how-to-create-eglsurface-using-c-winrt-and-angle
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//CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes);
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CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, handle, surfaceAttributes);
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CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType) UWPGetCoreWindowPtr(), surfaceAttributes);
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if (CORE.Window.surface == EGL_NO_SURFACE)
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{
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL fullscreen surface");
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@@ -3175,8 +3189,11 @@ static bool InitGraphicsDevice(int width, int height)
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}
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// Get EGL device window size
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eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.display.width);
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eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.display.height);
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eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width);
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eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height);
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// Get display size
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UWPGetDisplaySizeFunc()(&CORE.Window.display.width, &CORE.Window.display.height);
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#endif // PLATFORM_UWP
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@@ -3289,8 +3306,13 @@ static bool InitGraphicsDevice(int width, int height)
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else
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{
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// Grab the width and height of the surface
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#if defined(PLATFORM_UWP)
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CORE.Window.render.width = CORE.Window.screen.width;
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CORE.Window.render.height = CORE.Window.screen.height;
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#else
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CORE.Window.render.width = CORE.Window.display.width;
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CORE.Window.render.height = CORE.Window.display.height;
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#endif
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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@@ -3325,7 +3347,7 @@ static bool InitGraphicsDevice(int width, int height)
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ClearBackground(RAYWHITE); // Default background color for raylib games :P
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#if defined(PLATFORM_ANDROID)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_UWP)
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CORE.Window.ready = true;
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#endif
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return true;
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@@ -3430,7 +3452,7 @@ static void InitTimer(void)
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{
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srand((unsigned int)time(NULL)); // Initialize random seed
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#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
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#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32) && !defined(PLATFORM_UWP)
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timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
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#endif
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@@ -3454,7 +3476,9 @@ static void InitTimer(void)
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// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
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static void Wait(float ms)
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{
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#if defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_UWP)
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#if defined(PLATFORM_UWP)
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UWPGetSleepFunc()(ms / 1000);
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#elif defined(SUPPORT_BUSY_WAIT_LOOP)
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double prevTime = GetTime();
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double nextTime = 0.0;
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@@ -3482,7 +3506,7 @@ static void Wait(float ms)
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usleep(ms*1000.0f);
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#endif
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#if defined(SUPPORT_HALFBUSY_WAIT_LOOP)
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#if defined(SUPPORT_HALFBUSY_WAIT_LOOP)// && !defined(PLATFORM_UWP)
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while (GetTime() < destTime) { }
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#endif
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#endif
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@@ -3639,142 +3663,6 @@ static void PollInputEvents(void)
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CORE.Input.Mouse.currentWheelMove = 0;
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for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
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// Loop over pending messages
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while (HasMessageFromUWP())
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{
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UWPMessage *msg = GetMessageFromUWP();
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switch (msg->type)
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{
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case UWP_MSG_REGISTER_KEY:
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{
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// Convert from virtualKey
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int actualKey = -1;
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switch (msg->paramInt0)
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{
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case 0x08: actualKey = KEY_BACKSPACE; break;
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case 0x20: actualKey = KEY_SPACE; break;
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case 0x1B: actualKey = KEY_ESCAPE; break;
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case 0x0D: actualKey = KEY_ENTER; break;
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case 0x2E: actualKey = KEY_DELETE; break;
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case 0x27: actualKey = KEY_RIGHT; break;
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case 0x25: actualKey = KEY_LEFT; break;
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case 0x28: actualKey = KEY_DOWN; break;
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case 0x26: actualKey = KEY_UP; break;
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case 0x70: actualKey = KEY_F1; break;
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case 0x71: actualKey = KEY_F2; break;
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case 0x72: actualKey = KEY_F3; break;
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case 0x73: actualKey = KEY_F4; break;
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case 0x74: actualKey = KEY_F5; break;
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case 0x75: actualKey = KEY_F6; break;
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case 0x76: actualKey = KEY_F7; break;
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case 0x77: actualKey = KEY_F8; break;
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case 0x78: actualKey = KEY_F9; break;
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case 0x79: actualKey = KEY_F10; break;
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case 0x7A: actualKey = KEY_F11; break;
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case 0x7B: actualKey = KEY_F12; break;
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case 0xA0: actualKey = KEY_LEFT_SHIFT; break;
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case 0xA2: actualKey = KEY_LEFT_CONTROL; break;
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case 0xA4: actualKey = KEY_LEFT_ALT; break;
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case 0xA1: actualKey = KEY_RIGHT_SHIFT; break;
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case 0xA3: actualKey = KEY_RIGHT_CONTROL; break;
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case 0xA5: actualKey = KEY_RIGHT_ALT; break;
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case 0x30: actualKey = KEY_ZERO; break;
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case 0x31: actualKey = KEY_ONE; break;
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case 0x32: actualKey = KEY_TWO; break;
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case 0x33: actualKey = KEY_THREE; break;
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case 0x34: actualKey = KEY_FOUR; break;
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case 0x35: actualKey = KEY_FIVE; break;
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case 0x36: actualKey = KEY_SIX; break;
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case 0x37: actualKey = KEY_SEVEN; break;
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case 0x38: actualKey = KEY_EIGHT; break;
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case 0x39: actualKey = KEY_NINE; break;
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case 0x41: actualKey = KEY_A; break;
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case 0x42: actualKey = KEY_B; break;
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case 0x43: actualKey = KEY_C; break;
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case 0x44: actualKey = KEY_D; break;
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case 0x45: actualKey = KEY_E; break;
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case 0x46: actualKey = KEY_F; break;
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case 0x47: actualKey = KEY_G; break;
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case 0x48: actualKey = KEY_H; break;
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case 0x49: actualKey = KEY_I; break;
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case 0x4A: actualKey = KEY_J; break;
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case 0x4B: actualKey = KEY_K; break;
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case 0x4C: actualKey = KEY_L; break;
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case 0x4D: actualKey = KEY_M; break;
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case 0x4E: actualKey = KEY_N; break;
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case 0x4F: actualKey = KEY_O; break;
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case 0x50: actualKey = KEY_P; break;
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case 0x51: actualKey = KEY_Q; break;
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case 0x52: actualKey = KEY_R; break;
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case 0x53: actualKey = KEY_S; break;
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case 0x54: actualKey = KEY_T; break;
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case 0x55: actualKey = KEY_U; break;
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case 0x56: actualKey = KEY_V; break;
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case 0x57: actualKey = KEY_W; break;
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case 0x58: actualKey = KEY_X; break;
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case 0x59: actualKey = KEY_Y; break;
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case 0x5A: actualKey = KEY_Z; break;
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default: break;
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}
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if (actualKey > -1) CORE.Input.Keyboard.currentKeyState[actualKey] = msg->paramChar0;
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} break;
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case UWP_MSG_REGISTER_CLICK: CORE.Input.Mouse.currentButtonState[msg->paramInt0] = msg->paramChar0; break;
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case UWP_MSG_SCROLL_WHEEL_UPDATE: CORE.Input.Mouse.currentWheelMove += msg->paramInt0; break;
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case UWP_MSG_UPDATE_MOUSE_LOCATION: CORE.Input.Mouse.position = msg->paramVector0; break;
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case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) CORE.Input.Gamepad.ready[msg->paramInt0] = msg->paramBool0; break;
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case UWP_MSG_SET_GAMEPAD_BUTTON:
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{
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if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) CORE.Input.Gamepad.currentState[msg->paramInt0][msg->paramInt1] = msg->paramChar0;
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} break;
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case UWP_MSG_SET_GAMEPAD_AXIS:
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{
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if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) CORE.Input.Gamepad.axisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0;
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// Register buttons for 2nd triggers
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CORE.Input.Gamepad.currentState[msg->paramInt0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[msg->paramInt0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
|
||||
CORE.Input.Gamepad.currentState[msg->paramInt0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[msg->paramInt0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
|
||||
} break;
|
||||
case UWP_MSG_SET_DISPLAY_DIMS:
|
||||
{
|
||||
CORE.Window.display.width = msg->paramVector0.x;
|
||||
CORE.Window.display.height = msg->paramVector0.y;
|
||||
} break;
|
||||
case UWP_MSG_HANDLE_RESIZE:
|
||||
{
|
||||
eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width);
|
||||
eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height);
|
||||
|
||||
// If window is resized, viewport and projection matrix needs to be re-calculated
|
||||
rlViewport(0, 0, CORE.Window.screen.width, CORE.Window.screen.height); // Set viewport width and height
|
||||
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
||||
rlLoadIdentity(); // Reset current matrix (projection)
|
||||
rlOrtho(0, CORE.Window.screen.width, CORE.Window.screen.height, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0)
|
||||
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
|
||||
rlLoadIdentity(); // Reset current matrix (modelview)
|
||||
rlClearScreenBuffers(); // Clear screen buffers (color and depth)
|
||||
|
||||
// Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
|
||||
// NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
|
||||
// for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
|
||||
CORE.Window.currentFbo.width = CORE.Window.screen.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.screen.height;
|
||||
|
||||
// NOTE: Postprocessing texture is not scaled to new size
|
||||
|
||||
CORE.Window.resized = true;
|
||||
|
||||
} break;
|
||||
case UWP_MSG_SET_GAME_TIME: CORE.Time.current = msg->paramDouble0; break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
DeleteUWPMessage(msg); //Delete, we are done
|
||||
}
|
||||
#endif // PLATFORM_UWP
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
@@ -5260,3 +5148,404 @@ static void *GamepadThread(void *arg)
|
||||
return NULL;
|
||||
}
|
||||
#endif // PLATFORM_RPI
|
||||
|
||||
#if defined(PLATFORM_UWP)
|
||||
|
||||
static UWPQueryTimeFunc uwpQueryTimeFunc = NULL;
|
||||
static UWPSleepFunc uwpSleepFunc = NULL;
|
||||
static UWPDisplaySizeFunc uwpDisplaySizeFunc = NULL;
|
||||
static UWPMouseFunc uwpMouseLockFunc = NULL;
|
||||
static UWPMouseFunc uwpMouseUnlockFunc = NULL;
|
||||
static UWPMouseFunc uwpMouseShowFunc = NULL;
|
||||
static UWPMouseFunc uwpMouseHideFunc = NULL;
|
||||
static UWPMouseSetPosFunc uwpMouseSetPosFunc = NULL;
|
||||
static void* uwpCoreWindow = NULL;
|
||||
|
||||
bool UWPIsConfigured()
|
||||
{
|
||||
bool pass = true;
|
||||
if (uwpQueryTimeFunc == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must call UWPSetQueryTimeFunc with a valid function before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (uwpSleepFunc == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must call UWPSetSleepFunc with a valid function before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (uwpDisplaySizeFunc == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must call UWPSetDisplaySizeFunc with a valid function before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (uwpMouseLockFunc == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must call UWPSetMouseLockFunc with a valid function before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (uwpMouseUnlockFunc == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must call UWPSetMouseUnlockFunc with a valid function before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (uwpMouseShowFunc == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must call UWPSetMouseShowFunc with a valid function before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (uwpMouseHideFunc == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must call UWPSetMouseHideFunc with a valid function before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (uwpMouseSetPosFunc == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must call UWPSetMouseSetPosFunc with a valid function before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
|
||||
if (uwpCoreWindow == NULL)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "You must set a pointer to the UWP core window before calling InitWindow()");
|
||||
pass = false;
|
||||
}
|
||||
return pass;
|
||||
}
|
||||
void UWPSetDataPath(const char* path)
|
||||
{
|
||||
CORE.UWP.internalDataPath = path;
|
||||
}
|
||||
|
||||
UWPQueryTimeFunc UWPGetQueryTimeFunc(void)
|
||||
{
|
||||
return uwpQueryTimeFunc;
|
||||
}
|
||||
|
||||
void UWPSetQueryTimeFunc(UWPQueryTimeFunc func)
|
||||
{
|
||||
uwpQueryTimeFunc = func;
|
||||
}
|
||||
|
||||
UWPSleepFunc UWPGetSleepFunc(void)
|
||||
{
|
||||
return uwpSleepFunc;
|
||||
}
|
||||
|
||||
void UWPSetSleepFunc(UWPSleepFunc func)
|
||||
{
|
||||
uwpSleepFunc = func;
|
||||
}
|
||||
|
||||
UWPDisplaySizeFunc UWPGetDisplaySizeFunc(void)
|
||||
{
|
||||
return uwpDisplaySizeFunc;
|
||||
}
|
||||
|
||||
void UWPSetDisplaySizeFunc(UWPDisplaySizeFunc func)
|
||||
{
|
||||
uwpDisplaySizeFunc = func;
|
||||
}
|
||||
|
||||
UWPMouseFunc UWPGetMouseLockFunc()
|
||||
{
|
||||
return uwpMouseLockFunc;
|
||||
}
|
||||
|
||||
void UWPSetMouseLockFunc(UWPMouseFunc func)
|
||||
{
|
||||
uwpMouseLockFunc = func;
|
||||
}
|
||||
|
||||
UWPMouseFunc UWPGetMouseUnlockFunc()
|
||||
{
|
||||
return uwpMouseUnlockFunc;
|
||||
}
|
||||
|
||||
void UWPSetMouseUnlockFunc(UWPMouseFunc func)
|
||||
{
|
||||
uwpMouseUnlockFunc = func;
|
||||
}
|
||||
|
||||
UWPMouseFunc UWPGetMouseShowFunc()
|
||||
{
|
||||
return uwpMouseShowFunc;
|
||||
}
|
||||
|
||||
void UWPSetMouseShowFunc(UWPMouseFunc func)
|
||||
{
|
||||
uwpMouseShowFunc = func;
|
||||
}
|
||||
|
||||
UWPMouseFunc UWPGetMouseHideFunc()
|
||||
{
|
||||
return uwpMouseHideFunc;
|
||||
}
|
||||
|
||||
void UWPSetMouseHideFunc(UWPMouseFunc func)
|
||||
{
|
||||
uwpMouseHideFunc = func;
|
||||
}
|
||||
|
||||
UWPMouseSetPosFunc UWPGetMouseSetPosFunc()
|
||||
{
|
||||
return uwpMouseSetPosFunc;
|
||||
}
|
||||
|
||||
void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func)
|
||||
{
|
||||
uwpMouseSetPosFunc = func;
|
||||
}
|
||||
|
||||
void* UWPGetCoreWindowPtr()
|
||||
{
|
||||
return uwpCoreWindow;
|
||||
}
|
||||
|
||||
void UWPSetCoreWindowPtr(void* ptr)
|
||||
{
|
||||
uwpCoreWindow = ptr;
|
||||
}
|
||||
|
||||
void UWPMouseWheelEvent(int deltaY)
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove = (int)deltaY;
|
||||
}
|
||||
|
||||
void UWPKeyDownEvent(int key, bool down, bool controlKey)
|
||||
{
|
||||
if (key == CORE.Input.Keyboard.exitKey && down)
|
||||
{
|
||||
// Time to close the window.
|
||||
CORE.Window.shouldClose = true;
|
||||
}
|
||||
else if (key == KEY_F12 && down)
|
||||
{
|
||||
#if defined(SUPPORT_GIF_RECORDING)
|
||||
if (controlKey)
|
||||
{
|
||||
if (gifRecording)
|
||||
{
|
||||
GifEnd();
|
||||
gifRecording = false;
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
// Download file from MEMFS (emscripten memory filesystem)
|
||||
// saveFileFromMEMFSToDisk() function is defined in raylib/templates/web_shel/shell.html
|
||||
emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1)));
|
||||
#endif
|
||||
|
||||
TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording");
|
||||
}
|
||||
else
|
||||
{
|
||||
gifRecording = true;
|
||||
gifFramesCounter = 0;
|
||||
|
||||
char path[512] = { 0 };
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
strcpy(path, CORE.Android.internalDataPath);
|
||||
strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
|
||||
#elif defined(PLATFORM_UWP)
|
||||
strcpy(path, CORE.UWP.internalDataPath);
|
||||
strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
|
||||
#else
|
||||
strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
|
||||
#endif
|
||||
|
||||
// NOTE: delay represents the time between frames in the gif, if we capture a gif frame every
|
||||
// 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10.
|
||||
GifBegin(path, CORE.Window.screen.width, CORE.Window.screen.height, (int)(GetFrameTime() * 10.0f), 8, false);
|
||||
screenshotCounter++;
|
||||
|
||||
TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter));
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif // SUPPORT_GIF_RECORDING
|
||||
#if defined(SUPPORT_SCREEN_CAPTURE)
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
}
|
||||
#endif // SUPPORT_SCREEN_CAPTURE
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Input.Keyboard.currentKeyState[key] = down;
|
||||
}
|
||||
}
|
||||
|
||||
void UWPKeyCharEvent(int key)
|
||||
{
|
||||
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHARS_QUEUE)
|
||||
{
|
||||
// Add character to the queue
|
||||
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
|
||||
CORE.Input.Keyboard.keyPressedQueueCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void UWPMouseButtonEvent(int button, bool down)
|
||||
{
|
||||
CORE.Input.Mouse.currentButtonState[button] = down;
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
|
||||
// Process mouse events as touches to be able to use mouse-gestures
|
||||
GestureEvent gestureEvent = { 0 };
|
||||
|
||||
// Register touch actions
|
||||
if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_DOWN;
|
||||
else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_UP;
|
||||
|
||||
// NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback()
|
||||
|
||||
// Assign a pointer ID
|
||||
gestureEvent.pointerId[0] = 0;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = 1;
|
||||
|
||||
// Register touch points position, only one point registered
|
||||
gestureEvent.position[0] = GetMousePosition();
|
||||
|
||||
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
|
||||
// Gesture data is sent to gestures system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
#endif
|
||||
}
|
||||
|
||||
void UWPMousePosEvent(double x, double y)
|
||||
{
|
||||
CORE.Input.Mouse.position.x = (float)x;
|
||||
CORE.Input.Mouse.position.y = (float)y;
|
||||
CORE.Input.Touch.position[0] = CORE.Input.Mouse.position;
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
|
||||
// Process mouse events as touches to be able to use mouse-gestures
|
||||
GestureEvent gestureEvent = { 0 };
|
||||
|
||||
gestureEvent.touchAction = TOUCH_MOVE;
|
||||
|
||||
// Assign a pointer ID
|
||||
gestureEvent.pointerId[0] = 0;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = 1;
|
||||
|
||||
// Register touch points position, only one point registered
|
||||
gestureEvent.position[0] = CORE.Input.Mouse.position;
|
||||
|
||||
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
|
||||
// Gesture data is sent to gestures system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
#endif
|
||||
}
|
||||
|
||||
void UWPResizeEvent(int width, int height)
|
||||
{
|
||||
SetupViewport(width, height); // Reset viewport and projection matrix for new size
|
||||
|
||||
// Set current screen size
|
||||
CORE.Window.screen.width = width;
|
||||
CORE.Window.screen.height = height;
|
||||
CORE.Window.currentFbo.width = width;
|
||||
CORE.Window.currentFbo.height = height;
|
||||
|
||||
// NOTE: Postprocessing texture is not scaled to new size
|
||||
|
||||
CORE.Window.resized = true;
|
||||
}
|
||||
|
||||
void UWPActivateGamepadEvent(int gamepad, bool active)
|
||||
{
|
||||
if (gamepad < MAX_GAMEPADS) {
|
||||
CORE.Input.Gamepad.ready[gamepad] = active;
|
||||
}
|
||||
}
|
||||
|
||||
void UWPRegisterGamepadButton(int gamepad, int button, bool down)
|
||||
{
|
||||
if (gamepad < MAX_GAMEPADS) {
|
||||
if (button < MAX_GAMEPAD_BUTTONS) {
|
||||
CORE.Input.Gamepad.currentState[gamepad][button] = down;
|
||||
CORE.Input.Gamepad.lastButtonPressed = button;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UWPRegisterGamepadAxis(int gamepad, int axis, float value)
|
||||
{
|
||||
if (gamepad < MAX_GAMEPADS)
|
||||
{
|
||||
if (axis < MAX_GAMEPAD_AXIS)
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[gamepad][axis] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UWPGestureMove(int pointer, float x, float y)
|
||||
{
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
GestureEvent gestureEvent = { 0 };
|
||||
|
||||
// Assign the pointer ID and touch action
|
||||
gestureEvent.pointerId[0] = pointer;
|
||||
gestureEvent.touchAction = TOUCH_MOVE;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = 1;
|
||||
|
||||
// Register touch points position, only one point registered
|
||||
gestureEvent.position[0].x = x;
|
||||
gestureEvent.position[0].y = y;
|
||||
|
||||
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
|
||||
// Gesture data is sent to gestures system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
#endif
|
||||
}
|
||||
|
||||
void UWPGestureTouch(int pointer, float x, float y, bool touch)
|
||||
{
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
GestureEvent gestureEvent = { 0 };
|
||||
|
||||
// Assign the pointer ID and touch action
|
||||
gestureEvent.pointerId[0] = pointer;
|
||||
gestureEvent.touchAction = touch ? TOUCH_DOWN : TOUCH_UP;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = 1;
|
||||
|
||||
// Register touch points position, only one point registered
|
||||
gestureEvent.position[0].x = x;
|
||||
gestureEvent.position[0].y = y;
|
||||
|
||||
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
|
||||
// Gesture data is sent to gestures system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // PLATFORM_UWP
|
||||
|
Reference in New Issue
Block a user