UWP rework (#1231)

* First draft of UWP rework.

* Read desc

- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.

* Added GIF recording and screenshot support.

* Character inputs and filesystem stuff

* Fix game closing on Xbox when B is pressed.

* Fix the gamepad binding hack

* Add as many keys as I believe are possible.

* Implemented mouse locking of a sort.

* Remove rogue todo, the rest are for a game dev using this example.

* Implemented touch how I "think" it should work. I cant test this.

* Review.
This commit is contained in:
Reece Mackie
2020-04-30 18:48:39 +01:00
committed by GitHub
parent 2f454aa4b0
commit 4b03860810
13 changed files with 1162 additions and 901 deletions

View File

@@ -72,65 +72,6 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initia
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!
#endif
#if defined(PLATFORM_UWP)
// UWP Messages System
typedef enum {
UWP_MSG_NONE = 0,
// Send
UWP_MSG_SHOW_MOUSE,
UWP_MSG_HIDE_MOUSE,
UWP_MSG_LOCK_MOUSE,
UWP_MSG_UNLOCK_MOUSE,
UWP_MSG_SET_MOUSE_LOCATION, // paramVector0 (pos)
// Receive (Into C)
UWP_MSG_REGISTER_KEY, // paramInt0 (key), paramChar0 (status)
UWP_MSG_REGISTER_CLICK, // paramInt0 (button), paramChar0 (status)
UWP_MSG_SCROLL_WHEEL_UPDATE, // paramInt0 (delta)
UWP_MSG_UPDATE_MOUSE_LOCATION, // paramVector0 (pos)
UWP_MSG_SET_GAMEPAD_ACTIVE, // paramInt0 (gamepad), paramBool0 (active or not)
UWP_MSG_SET_GAMEPAD_BUTTON, // paramInt0 (gamepad), paramInt1 (button), paramChar0 (status)
UWP_MSG_SET_GAMEPAD_AXIS, // paramInt0 (gamepad), int1 (axis), paramFloat0 (value)
UWP_MSG_SET_DISPLAY_DIMS, // paramVector0 (display dimensions)
UWP_MSG_HANDLE_RESIZE, // paramVector0 (new dimensions) - Onresized event
UWP_MSG_SET_GAME_TIME, // paramInt0
} UWPMessageType;
typedef struct UWPMessage {
UWPMessageType type; // Message type
Vector2 paramVector0; // Vector parameters
int paramInt0; // Int parameter
int paramInt1; // Int parameter
char paramChar0; // Char parameters
float paramFloat0; // Float parameters
double paramDouble0; // Double parameters
bool paramBool0; // Bool parameters
// More parameters can be added and fed to functions
} UWPMessage;
// Allocate UWP Message
RLAPI UWPMessage* CreateUWPMessage(void);
// Free UWP Message
RLAPI void DeleteUWPMessage(UWPMessage* msg);
// Get messages into C++
RLAPI bool UWPHasMessages(void);
RLAPI UWPMessage* UWPGetMessage(void);
RLAPI void UWPSendMessage(UWPMessage* msg);
// For C to call
#ifndef __cplusplus // Hide from C++ code
void SendMessageToUWP(UWPMessage* msg);
bool HasMessageFromUWP(void);
UWPMessage* GetMessageFromUWP(void);
#endif
#endif //defined(PLATFORM_UWP)
#ifdef __cplusplus
}
#endif