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	Review camera definition on examples
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		| @@ -30,7 +30,12 @@ int main() | ||||
|     InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable"); | ||||
|  | ||||
|     // Define the camera to look into our 3d world | ||||
|     Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; | ||||
|     Camera camera = { 0 }; | ||||
|     camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; | ||||
|     camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; | ||||
|     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; | ||||
|     camera.fovy = 45.0f; | ||||
|     camera.type = CAMERA_PERSPECTIVE; | ||||
|  | ||||
|     Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model | ||||
|     Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture (diffuse map) | ||||
|   | ||||
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