Review camera definition on examples

This commit is contained in:
Ray San
2018-04-11 10:13:00 +02:00
parent cc3b8645df
commit 4cc12ef2b3
17 changed files with 70 additions and 48 deletions

View File

@@ -396,19 +396,13 @@ typedef struct SpriteFont {
CharInfo *chars; // Characters info data
} SpriteFont;
// Camera projection modes
typedef enum {
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC
} CameraType;
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
CameraType type; // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC.
int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera;
// Camera2D type, defines a 2d camera
@@ -673,6 +667,12 @@ typedef enum {
CAMERA_THIRD_PERSON
} CameraMode;
// Camera projection modes
typedef enum {
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC
} CameraType;
// Head Mounted Display devices
typedef enum {
HMD_DEFAULT_DEVICE = 0,