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Review camera definition on examples
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14
src/raylib.h
14
src/raylib.h
@@ -396,19 +396,13 @@ typedef struct SpriteFont {
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CharInfo *chars; // Characters info data
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} SpriteFont;
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// Camera projection modes
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typedef enum {
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CAMERA_PERSPECTIVE = 0,
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CAMERA_ORTHOGRAPHIC
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} CameraType;
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// Camera type, defines a camera position/orientation in 3d space
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typedef struct Camera {
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Vector3 position; // Camera position
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Vector3 target; // Camera target it looks-at
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Vector3 up; // Camera up vector (rotation over its axis)
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float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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CameraType type; // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC.
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int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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} Camera;
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// Camera2D type, defines a 2d camera
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@@ -673,6 +667,12 @@ typedef enum {
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CAMERA_THIRD_PERSON
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} CameraMode;
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// Camera projection modes
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typedef enum {
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CAMERA_PERSPECTIVE = 0,
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CAMERA_ORTHOGRAPHIC
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} CameraType;
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// Head Mounted Display devices
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typedef enum {
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HMD_DEFAULT_DEVICE = 0,
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