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Fix warnings in raylib (#3793)
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@@ -1406,7 +1406,7 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
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// Get a ray trace from mouse position
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Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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{
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return GetViewRay(mousePosition, camera, GetScreenWidth(), GetScreenHeight());
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return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
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}
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// Get a ray trace from the mouse position within a specific section of the screen
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@@ -5284,7 +5284,8 @@ static Model LoadGLTF(const char *fileName)
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{
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// Handle 16-bit unsigned short, vec2 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, model.meshes[meshIndex].boneIds)
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unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds;
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, ptr)
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}
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else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4))
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{
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@@ -5296,7 +5297,8 @@ static Model LoadGLTF(const char *fileName)
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{
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// Handle 32-bit float, vec2 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float));
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].boneIds)
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float* ptr = (float*)model.meshes[meshIndex].boneIds;
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LOAD_ATTRIBUTE(attribute, 2, float, ptr)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);
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}
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@@ -2191,7 +2191,7 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize)
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int ykabs = yk + kernelWidth/2;
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unsigned int imgindex = image->width*(x + xk) + (y + yk);
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if (imgindex >= image->width*image->height)
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if (imgindex >= (unsigned int)(image->width*image->height))
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{
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temp[kernelWidth * xkabs + ykabs].x = 0.0f;
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temp[kernelWidth * xkabs + ykabs].y = 0.0f;
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