Added new matrix location points and extra functions

- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.

- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.

- Other writing and little audio.c bug fixed.
This commit is contained in:
victorfisac
2015-12-21 16:42:13 +01:00
parent 1b39b2e261
commit 4db2da9185
6 changed files with 114 additions and 92 deletions

View File

@@ -160,7 +160,9 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
// Uniforms
int projectionLoc; // Projection matrix uniform location point (vertex shader)
int modelviewLoc; // ModeView matrix uniform location point (vertex shader)
int modelviewLoc; // ModelView matrix uniform location point (vertex shader)
int modelLoc; // Model transformation matrix uniform location point (vertex shader)
int viewLoc; // View transformation matrix uniform location point (vertex shader)
int tintColorLoc; // Color uniform location point (fragment shader)
int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader)