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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
This commit is contained in:
26
examples/oculus_glfw_sample/base.vs
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26
examples/oculus_glfw_sample/base.vs
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@@ -0,0 +1,26 @@
|
|||||||
|
#version 330
|
||||||
|
|
||||||
|
// Input vertex attributes
|
||||||
|
in vec3 vertexPosition;
|
||||||
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in vec2 vertexTexCoord;
|
||||||
|
in vec3 vertexNormal;
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||||||
|
in vec4 vertexColor;
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||||||
|
|
||||||
|
// Input uniform values
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||||||
|
uniform mat4 mvpMatrix;
|
||||||
|
|
||||||
|
// Output vertex attributes (to fragment shader)
|
||||||
|
out vec2 fragTexCoord;
|
||||||
|
out vec4 fragColor;
|
||||||
|
|
||||||
|
// NOTE: Add here your custom variables
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// Send vertex attributes to fragment shader
|
||||||
|
fragTexCoord = vertexTexCoord;
|
||||||
|
fragColor = vertexColor;
|
||||||
|
|
||||||
|
// Calculate final vertex position
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||||||
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gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
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||||||
|
}
|
59
examples/oculus_glfw_sample/distortion.fs
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59
examples/oculus_glfw_sample/distortion.fs
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@@ -0,0 +1,59 @@
|
|||||||
|
#version 330
|
||||||
|
|
||||||
|
// Input vertex attributes (from vertex shader)
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||||||
|
in vec2 fragTexCoord;
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||||||
|
|
||||||
|
// Input uniform values
|
||||||
|
uniform sampler2D texture0;
|
||||||
|
|
||||||
|
// Output fragment color
|
||||||
|
out vec4 finalColor;
|
||||||
|
|
||||||
|
// NOTE: Add here your custom variables
|
||||||
|
const vec2 LeftLensCenter = vec2(0.2863248, 0.5);
|
||||||
|
const vec2 RightLensCenter = vec2(0.7136753, 0.5);
|
||||||
|
const vec2 LeftScreenCenter = vec2(0.25, 0.5);
|
||||||
|
const vec2 RightScreenCenter = vec2(0.75, 0.5);
|
||||||
|
const vec2 Scale = vec2(0.25, 0.45); //vec2(0.1469278, 0.2350845);
|
||||||
|
const vec2 ScaleIn = vec2(4, 2.2222);
|
||||||
|
const vec4 HmdWarpParam = vec4(1, 0.22, 0.24, 0);
|
||||||
|
|
||||||
|
/*
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|
// Another set of default values
|
||||||
|
ChromaAbCorrection = {1.0, 0.0, 1.0, 0}
|
||||||
|
DistortionK = {1.0, 0.22, 0.24, 0}
|
||||||
|
Scale = {0.25, 0.5*AspectRatio, 0, 0}
|
||||||
|
ScaleIn = {4.0, 2/AspectRatio, 0, 0}
|
||||||
|
Left Screen Center = {0.25, 0.5, 0, 0}
|
||||||
|
Left Lens Center = {0.287994117, 0.5, 0, 0}
|
||||||
|
Right Screen Center = {0.75, 0.5, 0, 0}
|
||||||
|
Right Lens Center = {0.712005913, 0.5, 0, 0}
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Scales input texture coordinates for distortion.
|
||||||
|
vec2 HmdWarp(vec2 in01, vec2 LensCenter)
|
||||||
|
{
|
||||||
|
vec2 theta = (in01 - LensCenter)*ScaleIn; // Scales to [-1, 1]
|
||||||
|
float rSq = theta.x*theta.x + theta.y*theta.y;
|
||||||
|
vec2 rvector = theta*(HmdWarpParam.x + HmdWarpParam.y*rSq + HmdWarpParam.z*rSq*rSq + HmdWarpParam.w*rSq*rSq*rSq);
|
||||||
|
|
||||||
|
return LensCenter + Scale*rvector;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// SOURCE: http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=17081
|
||||||
|
|
||||||
|
// The following two variables need to be set per eye
|
||||||
|
vec2 LensCenter = gl_FragCoord.x < 540 ? LeftLensCenter : RightLensCenter;
|
||||||
|
vec2 ScreenCenter = gl_FragCoord.x < 540 ? LeftScreenCenter : RightScreenCenter;
|
||||||
|
|
||||||
|
vec2 tc = HmdWarp(fragTexCoord, LensCenter);
|
||||||
|
|
||||||
|
if (any(bvec2(clamp(tc,ScreenCenter-vec2(0.25,0.5), ScreenCenter+vec2(0.25,0.5)) - tc))) finalColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//tc.x = gl_FragCoord.x < 640 ? (2.0 * tc.x) : (2.0 * (tc.x - 0.5));
|
||||||
|
finalColor = texture2D(texture0, tc);
|
||||||
|
}
|
||||||
|
}
|
@@ -24,11 +24,26 @@
|
|||||||
#define RLGL_STANDALONE
|
#define RLGL_STANDALONE
|
||||||
#include "rlgl.h" // rlgl library: OpenGL 1.1 immediate-mode style coding
|
#include "rlgl.h" // rlgl library: OpenGL 1.1 immediate-mode style coding
|
||||||
|
|
||||||
|
#include <stdlib.h> // Required for: abs()
|
||||||
|
|
||||||
|
|
||||||
#define RED (Color){ 230, 41, 55, 255 } // Red
|
#define RED (Color){ 230, 41, 55, 255 } // Red
|
||||||
#define MAROON (Color){ 190, 33, 55, 255 } // Maroon
|
#define MAROON (Color){ 190, 33, 55, 255 } // Maroon
|
||||||
#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
|
#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||||
#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
|
#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
|
||||||
|
#define WHITE (Color){ 255, 255, 255, 255 } // White
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Types and Structures Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Rectangle type
|
||||||
|
typedef struct Rectangle {
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
} Rectangle;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module specific Functions Declaration
|
// Module specific Functions Declaration
|
||||||
@@ -41,6 +56,8 @@ static void DrawGrid(int slices, float spacing);
|
|||||||
static void DrawCube(Vector3 position, float width, float height, float length, Color color);
|
static void DrawCube(Vector3 position, float width, float height, float length, Color color);
|
||||||
static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
|
static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
|
||||||
static void DrawRectangleV(Vector2 position, Vector2 size, Color color);
|
static void DrawRectangleV(Vector2 position, Vector2 size, Color color);
|
||||||
|
static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);
|
||||||
|
static void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Main Entry point
|
// Main Entry point
|
||||||
@@ -52,7 +69,6 @@ int main(void)
|
|||||||
const int screenWidth = 1080;
|
const int screenWidth = 1080;
|
||||||
const int screenHeight = 600;
|
const int screenHeight = 600;
|
||||||
|
|
||||||
|
|
||||||
// GLFW3 Initialization + OpenGL 3.3 Context + Extensions
|
// GLFW3 Initialization + OpenGL 3.3 Context + Extensions
|
||||||
//--------------------------------------------------------
|
//--------------------------------------------------------
|
||||||
glfwSetErrorCallback(ErrorCallback);
|
glfwSetErrorCallback(ErrorCallback);
|
||||||
@@ -100,6 +116,14 @@ int main(void)
|
|||||||
rlClearColor(245, 245, 245, 255); // Define clear color
|
rlClearColor(245, 245, 245, 255); // Define clear color
|
||||||
rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
|
rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
|
||||||
|
|
||||||
|
Shader distortion = LoadShader("base.vs", "distortion.fs");
|
||||||
|
|
||||||
|
// TODO: Upload to distortion shader configuration parameters (screen size, etc.)
|
||||||
|
//SetShaderValue(Shader shader, int uniformLoc, float *value, int size);
|
||||||
|
|
||||||
|
// Create a RenderTexture2D to be used for render to texture
|
||||||
|
RenderTexture2D target = rlglLoadRenderTexture(screenWidth, screenHeight);
|
||||||
|
|
||||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
Camera camera;
|
Camera camera;
|
||||||
@@ -119,6 +143,8 @@ int main(void)
|
|||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
rlEnableRenderTexture(target.id); // Enable render target
|
||||||
|
|
||||||
rlClearScreenBuffers(); // Clear current framebuffer
|
rlClearScreenBuffers(); // Clear current framebuffer
|
||||||
|
|
||||||
for (int i = 0; i < 2; i++)
|
for (int i = 0; i < 2; i++)
|
||||||
@@ -126,8 +152,11 @@ int main(void)
|
|||||||
rlViewport(i*screenWidth/2, 0, screenWidth/2, screenHeight);
|
rlViewport(i*screenWidth/2, 0, screenWidth/2, screenHeight);
|
||||||
|
|
||||||
// Calculate projection matrix (from perspective) and view matrix from camera look at
|
// Calculate projection matrix (from perspective) and view matrix from camera look at
|
||||||
|
// TODO: Consider every eye fovy
|
||||||
Matrix matProj = MatrixPerspective(camera.fovy, (double)(screenWidth/2)/(double)screenHeight, 0.01, 1000.0);
|
Matrix matProj = MatrixPerspective(camera.fovy, (double)(screenWidth/2)/(double)screenHeight, 0.01, 1000.0);
|
||||||
MatrixTranspose(&matProj);
|
MatrixTranspose(&matProj);
|
||||||
|
|
||||||
|
// TODO: Recalculate view matrix considering IPD (inter-pupillary-distance)
|
||||||
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||||
|
|
||||||
SetMatrixModelview(matView); // Replace internal modelview matrix by a custom one
|
SetMatrixModelview(matView); // Replace internal modelview matrix by a custom one
|
||||||
@@ -141,8 +170,8 @@ int main(void)
|
|||||||
rlglDraw();
|
rlglDraw();
|
||||||
|
|
||||||
// Draw '2D' elements in the scene (GUI)
|
// Draw '2D' elements in the scene (GUI)
|
||||||
#define RLGL_CREATE_MATRIX_MANUALLY
|
#define RLGL_CREATE_MATRIX_MANUALLY
|
||||||
#if defined(RLGL_CREATE_MATRIX_MANUALLY)
|
#if defined(RLGL_CREATE_MATRIX_MANUALLY)
|
||||||
|
|
||||||
matProj = MatrixOrtho(0.0, screenWidth/2, screenHeight, 0.0, 0.0, 1.0);
|
matProj = MatrixOrtho(0.0, screenWidth/2, screenHeight, 0.0, 0.0, 1.0);
|
||||||
MatrixTranspose(&matProj);
|
MatrixTranspose(&matProj);
|
||||||
@@ -151,20 +180,39 @@ int main(void)
|
|||||||
SetMatrixModelview(matView); // Replace internal modelview matrix by a custom one
|
SetMatrixModelview(matView); // Replace internal modelview matrix by a custom one
|
||||||
SetMatrixProjection(matProj); // Replace internal projection matrix by a custom one
|
SetMatrixProjection(matProj); // Replace internal projection matrix by a custom one
|
||||||
|
|
||||||
#else // Let rlgl generate and multiply matrix internally
|
#else // Let rlgl generate and multiply matrix internally
|
||||||
|
|
||||||
rlMatrixMode(RL_PROJECTION); // Enable internal projection matrix
|
rlMatrixMode(RL_PROJECTION); // Enable internal projection matrix
|
||||||
rlLoadIdentity(); // Reset internal projection matrix
|
rlLoadIdentity(); // Reset internal projection matrix
|
||||||
rlOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); // Recalculate internal projection matrix
|
rlOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); // Recalculate internal projection matrix
|
||||||
rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix
|
rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix
|
||||||
rlLoadIdentity(); // Reset internal modelview matrix
|
rlLoadIdentity(); // Reset internal modelview matrix
|
||||||
#endif
|
#endif
|
||||||
DrawRectangleV((Vector2){ 10.0f, 10.0f }, (Vector2){ 600.0f, 20.0f }, DARKGRAY);
|
// TODO: 2D not drawing properly on stereo rendering
|
||||||
|
//DrawRectangleV((Vector2){ 10.0f, 10.0f }, (Vector2){ 500.0f, 20.0f }, DARKGRAY);
|
||||||
|
|
||||||
// NOTE: Internal buffers drawing (2D data)
|
// NOTE: Internal buffers drawing (2D data)
|
||||||
rlglDraw();
|
rlglDraw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
rlDisableRenderTexture(); // Disable render target
|
||||||
|
|
||||||
|
// Set viewport to default framebuffer size (screen size)
|
||||||
|
rlViewport(0, 0, screenWidth, screenHeight);
|
||||||
|
|
||||||
|
// Let rlgl reconfigure internal matrices using OpenGL 1.1 style coding
|
||||||
|
rlMatrixMode(RL_PROJECTION); // Enable internal projection matrix
|
||||||
|
rlLoadIdentity(); // Reset internal projection matrix
|
||||||
|
rlOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); // Recalculate internal projection matrix
|
||||||
|
rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix
|
||||||
|
rlLoadIdentity(); // Reset internal modelview matrix
|
||||||
|
|
||||||
|
// Draw RenderTexture (fbo) using distortion shader
|
||||||
|
BeginShaderMode(distortion);
|
||||||
|
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
|
||||||
|
DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
|
||||||
|
EndShaderMode();
|
||||||
|
|
||||||
glfwSwapBuffers(window);
|
glfwSwapBuffers(window);
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
@@ -172,6 +220,8 @@ int main(void)
|
|||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadShader(distortion);
|
||||||
|
|
||||||
rlglClose(); // Unload rlgl internal buffers and default shader/texture
|
rlglClose(); // Unload rlgl internal buffers and default shader/texture
|
||||||
|
|
||||||
glfwDestroyWindow(window);
|
glfwDestroyWindow(window);
|
||||||
@@ -392,3 +442,55 @@ void DrawCubeWires(Vector3 position, float width, float height, float length, Co
|
|||||||
rlEnd();
|
rlEnd();
|
||||||
rlPopMatrix();
|
rlPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw a part of a texture (defined by a rectangle)
|
||||||
|
static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
|
||||||
|
{
|
||||||
|
Rectangle destRec = { (int)position.x, (int)position.y, abs(sourceRec.width), abs(sourceRec.height) };
|
||||||
|
Vector2 origin = { 0, 0 };
|
||||||
|
|
||||||
|
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
|
||||||
|
// NOTE: origin is relative to destination rectangle size
|
||||||
|
static void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
|
||||||
|
{
|
||||||
|
// Check if texture is valid
|
||||||
|
if (texture.id != 0)
|
||||||
|
{
|
||||||
|
if (sourceRec.width < 0) sourceRec.x -= sourceRec.width;
|
||||||
|
if (sourceRec.height < 0) sourceRec.y -= sourceRec.height;
|
||||||
|
|
||||||
|
rlEnableTexture(texture.id);
|
||||||
|
|
||||||
|
rlPushMatrix();
|
||||||
|
rlTranslatef(destRec.x, destRec.y, 0);
|
||||||
|
rlRotatef(rotation, 0, 0, 1);
|
||||||
|
rlTranslatef(-origin.x, -origin.y, 0);
|
||||||
|
|
||||||
|
rlBegin(RL_QUADS);
|
||||||
|
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||||
|
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
||||||
|
|
||||||
|
// Bottom-left corner for texture and quad
|
||||||
|
rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height);
|
||||||
|
rlVertex2f(0.0f, 0.0f);
|
||||||
|
|
||||||
|
// Bottom-right corner for texture and quad
|
||||||
|
rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||||
|
rlVertex2f(0.0f, destRec.height);
|
||||||
|
|
||||||
|
// Top-right corner for texture and quad
|
||||||
|
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
|
||||||
|
rlVertex2f(destRec.width, destRec.height);
|
||||||
|
|
||||||
|
// Top-left corner for texture and quad
|
||||||
|
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
|
||||||
|
rlVertex2f(destRec.width, 0.0f);
|
||||||
|
rlEnd();
|
||||||
|
rlPopMatrix();
|
||||||
|
|
||||||
|
rlDisableTexture();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
48
src/core.c
48
src/core.c
@@ -513,11 +513,6 @@ void CloseWindow(void)
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(PLATFORM_OCULUS)
|
|
||||||
ovr_Destroy(session); // Must be called after glfwTerminate()
|
|
||||||
ovr_Shutdown();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
TraceLog(INFO, "Window closed successfully");
|
TraceLog(INFO, "Window closed successfully");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -526,6 +521,7 @@ void CloseWindow(void)
|
|||||||
// NOTE: Device initialization should be done before window creation?
|
// NOTE: Device initialization should be done before window creation?
|
||||||
void InitOculusDevice(void)
|
void InitOculusDevice(void)
|
||||||
{
|
{
|
||||||
|
// Initialize Oculus device
|
||||||
ovrResult result = ovr_Initialize(NULL);
|
ovrResult result = ovr_Initialize(NULL);
|
||||||
if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device");
|
if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device");
|
||||||
|
|
||||||
@@ -545,13 +541,13 @@ void InitOculusDevice(void)
|
|||||||
TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
|
TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
|
||||||
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
||||||
|
|
||||||
screenWidth = hmdDesc.Resolution.w/2;
|
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
|
||||||
screenHeight = hmdDesc.Resolution.h/2;
|
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
|
||||||
|
|
||||||
// Initialize Oculus Buffers
|
// Initialize Oculus Buffers
|
||||||
layer = InitOculusLayer(session);
|
layer = InitOculusLayer(session);
|
||||||
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
||||||
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2);
|
mirror = LoadOculusMirror(session, screenWidth, screenHeight);
|
||||||
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -561,8 +557,8 @@ void CloseOculusDevice(void)
|
|||||||
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
||||||
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
||||||
|
|
||||||
ovr_Destroy(session); // Must be called after glfwTerminate() --> REALLY???
|
ovr_Destroy(session); // Free Oculus session data
|
||||||
ovr_Shutdown();
|
ovr_Shutdown(); // Close Oculus device connection
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update Oculus Rift tracking (position and orientation)
|
// Update Oculus Rift tracking (position and orientation)
|
||||||
@@ -1626,30 +1622,6 @@ static void InitDisplay(int width, int height)
|
|||||||
// Downscale matrix is required in case desired screen area is bigger than display area
|
// Downscale matrix is required in case desired screen area is bigger than display area
|
||||||
downscaleView = MatrixIdentity();
|
downscaleView = MatrixIdentity();
|
||||||
|
|
||||||
#if defined(PLATFORM_OCULUS)
|
|
||||||
ovrResult result = ovr_Initialize(NULL);
|
|
||||||
if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device");
|
|
||||||
|
|
||||||
result = ovr_Create(&session, &luid);
|
|
||||||
if (OVR_FAILURE(result))
|
|
||||||
{
|
|
||||||
TraceLog(WARNING, "OVR: Could not create Oculus session");
|
|
||||||
ovr_Shutdown();
|
|
||||||
}
|
|
||||||
|
|
||||||
hmdDesc = ovr_GetHmdDesc(session);
|
|
||||||
|
|
||||||
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
|
|
||||||
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
|
|
||||||
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
|
|
||||||
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
|
|
||||||
TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
|
|
||||||
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
|
||||||
|
|
||||||
screenWidth = hmdDesc.Resolution.w/2;
|
|
||||||
screenHeight = hmdDesc.Resolution.h/2;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||||
glfwSetErrorCallback(ErrorCallback);
|
glfwSetErrorCallback(ErrorCallback);
|
||||||
|
|
||||||
@@ -1964,14 +1936,6 @@ static void InitGraphics(void)
|
|||||||
rlglInit(); // Init rlgl
|
rlglInit(); // Init rlgl
|
||||||
rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff)
|
rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff)
|
||||||
|
|
||||||
#if defined(PLATFORM_OCULUS)
|
|
||||||
// Initialize Oculus Buffers
|
|
||||||
layer = InitOculusLayer(session);
|
|
||||||
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
|
||||||
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2);
|
|
||||||
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
ClearBackground(RAYWHITE); // Default background color for raylib games :P
|
ClearBackground(RAYWHITE); // Default background color for raylib games :P
|
||||||
|
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
|
Reference in New Issue
Block a user