mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	Review gradient rectangle drawing
Added: DrawRectangleGradientV() Added: DrawRectangleGradientH()
This commit is contained in:
		| @@ -856,7 +856,8 @@ RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); | ||||
| RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle | ||||
| RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle | ||||
| RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters | ||||
| RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle | ||||
| RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle | ||||
| RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle | ||||
| RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);       // Draw a gradient-filled rectangle with custom vertex colors | ||||
| RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version) | ||||
| RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline | ||||
|   | ||||
							
								
								
									
										20
									
								
								src/shapes.c
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								src/shapes.c
									
									
									
									
									
								
							| @@ -274,22 +274,22 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color | ||||
|     rlDisableTexture(); | ||||
| } | ||||
|  | ||||
| // Draw a gradient-filled rectangle | ||||
| // Draw a vertical-gradient-filled rectangle | ||||
| // NOTE: Gradient goes from bottom (color1) to top (color2) | ||||
| void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2) | ||||
| void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) | ||||
| { | ||||
|     rlBegin(RL_TRIANGLES); | ||||
|         rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX, posY); | ||||
|         rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX, posY + height); | ||||
|         rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX + width, posY + height); | ||||
|     DrawRectangleGradientEx((Rectangle){ posX, posY, width, height }, color1, color2, color2, color1); | ||||
| } | ||||
|  | ||||
|         rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX, posY); | ||||
|         rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX + width, posY + height); | ||||
|         rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX + width, posY); | ||||
|     rlEnd(); | ||||
| // Draw a horizontal-gradient-filled rectangle | ||||
| // NOTE: Gradient goes from bottom (color1) to top (color2) | ||||
| void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2) | ||||
| { | ||||
|     DrawRectangleGradientEx((Rectangle){ posX, posY, width, height }, color1, color1, color2, color2); | ||||
| } | ||||
|  | ||||
| // Draw a gradient-filled rectangle | ||||
| // NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise | ||||
| void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) | ||||
| { | ||||
|     rlEnableTexture(GetTextureDefault().id);    // Default white texture | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Ray
					Ray