Function to set texture parameters -IN PROGRESS-

This commit is contained in:
raysan5
2016-10-27 13:40:48 +02:00
parent 5c80f65082
commit 4ff98f34bb
2 changed files with 51 additions and 2 deletions

View File

@@ -871,6 +871,48 @@ void rlDisableTexture(void)
#endif
}
// Set texture parameters
// TODO: Review this function to choose right filter/wrap value
void rlTextureParameters(unsigned int id, int param, int value)
{
/*
// TextureWrapMode
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
// TextureMagFilter
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
// TextureMinFilter
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
*/
int glValue = 0;
glBindTexture(GL_TEXTURE_2D, id);
switch (value)
{
case FILTER_POINT: glValue = GL_NEAREST; break;
case FILTER_BILINEAR: glValue = GL_LINEAR; break;
case FILTER_TRILINEAR: glValue = GL_LINEAR; break;
//case WRAP_REPEAT: glValue = GL_REPEAT; break;
//case WRAP_CLAMP: glValue = GL_CLAMP_TO_EDGE; break;
//case WRAP_MIRROR: glValue = GL_NEAREST; break;
default: break;
}
glTexParameteri(GL_TEXTURE_2D, param, glValue);
glBindTexture(GL_TEXTURE_2D, 0);
}
// Enable rendering to texture (fbo)
void rlEnableRenderTexture(unsigned int id)
{