REVIEWED: GetTextureData(), allow retrieving 32bit float data

This commit is contained in:
raysan5
2020-09-14 16:03:45 +02:00
parent 43b9113c0c
commit 5073619962
2 changed files with 2 additions and 2 deletions

View File

@@ -2944,7 +2944,7 @@ void *rlReadTexturePixels(Texture2D texture)
if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB))
{
pixels = (unsigned char *)RL_MALLOC(size);
pixels = RL_MALLOC(size);
glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
}
else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", texture.id, texture.format);