mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-21 18:58:14 +00:00
Review exposed #defines and allow user re-defining
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required. Also, multiple #define have been renamed and commented.
This commit is contained in:
150
src/core.c
150
src/core.c
@@ -113,36 +113,36 @@
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*
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**********************************************************************************************/
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#include "raylib.h" // Declares module functions
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#include "raylib.h" // Declares module functions
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// Check if config flags have been externally provided on compilation line
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#if !defined(EXTERNAL_CONFIG_FLAGS)
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#include "config.h" // Defines module configuration flags
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#include "config.h" // Defines module configuration flags
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#else
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#define RAYLIB_VERSION "3.0"
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#endif
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#include "utils.h" // Required for: TRACELOG macros
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#include "utils.h" // Required for: TRACELOG macros
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#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L
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#undef _POSIX_C_SOURCE
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#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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#endif
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#define RAYMATH_IMPLEMENTATION // Define external out-of-line implementation of raymath here
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#include "raymath.h" // Required for: Vector3 and Matrix functions
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#define RAYMATH_IMPLEMENTATION // Define external out-of-line implementation of raymath here
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#include "raymath.h" // Required for: Vector3 and Matrix functions
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#define RLGL_IMPLEMENTATION
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#define GESTURES_IMPLEMENTATION
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#include "gestures.h" // Gestures detection functionality
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#include "gestures.h" // Gestures detection functionality
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#endif
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#if defined(SUPPORT_CAMERA_SYSTEM)
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#define CAMERA_IMPLEMENTATION
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#include "camera.h" // Camera system functionality
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#include "camera.h" // Camera system functionality
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#endif
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#if defined(SUPPORT_GIF_RECORDING)
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@@ -150,20 +150,16 @@
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#define RGIF_FREE RL_FREE
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#define RGIF_IMPLEMENTATION
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#include "external/rgif.h" // Support GIF recording
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#include "external/rgif.h" // Support GIF recording
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#endif
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#if defined(__APPLE__)
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#define SUPPORT_HIGH_DPI // Force HighDPI support on macOS
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#endif
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <string.h> // Required for: strrchr(), strcmp(), strlen()
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#include <time.h> // Required for: time() [Used in InitTimer()]
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#include <math.h> // Required for: tan() [Used in BeginMode3D()]
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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#include <string.h> // Required for: strrchr(), strcmp(), strlen()
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#include <time.h> // Required for: time() [Used in InitTimer()]
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#include <math.h> // Required for: tan() [Used in BeginMode3D()]
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#include <sys/stat.h> // Required for: stat() [Used in GetFileModTime()]
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#include <sys/stat.h> // Required for: stat() [Used in GetFileModTime()]
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#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_UWP)) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
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#define DIRENT_MALLOC RL_MALLOC
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@@ -203,65 +199,59 @@
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#endif
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#elif defined(__linux__)
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#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
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#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
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//#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type
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//#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type
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//#define GLFW_EXPOSE_NATIVE_WAYLAND
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//#define GLFW_EXPOSE_NATIVE_MIR
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#include <GLFW/glfw3native.h> // Required for: glfwGetX11Window()
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#include <GLFW/glfw3native.h> // Required for: glfwGetX11Window()
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#elif defined(__APPLE__)
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#include <unistd.h> // Required for: usleep()
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#include <unistd.h> // Required for: usleep()
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//#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition
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#include <GLFW/glfw3native.h> // Required for: glfwGetCocoaWindow()
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//#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition
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#include <GLFW/glfw3native.h> // Required for: glfwGetCocoaWindow()
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#endif
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#endif
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#if defined(__linux__)
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#define MAX_FILEPATH_LENGTH 4096 // Use Linux PATH_MAX value
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#else
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#define MAX_FILEPATH_LENGTH 512 // Use common value
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#endif
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#if defined(PLATFORM_ANDROID)
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//#include <android/sensor.h> // Android sensors functions (accelerometer, gyroscope, light...)
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#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
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#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
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#include <EGL/egl.h> // Khronos EGL library - Native platform display device control functions
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#include <GLES2/gl2.h> // Khronos OpenGL ES 2.0 library
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#include <EGL/egl.h> // EGL library - Native platform display device control functions
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#include <GLES2/gl2.h> // OpenGL ES 2.0 library
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#endif
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#if defined(PLATFORM_RPI)
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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#include <pthread.h> // POSIX threads management (inputs reading)
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#include <dirent.h> // POSIX directory browsing
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#include <sys/ioctl.h> // UNIX System call for device-specific input/output operations - ioctl()
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#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
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#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
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#include <linux/joystick.h> // Linux: Joystick support library
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#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
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#include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions
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#include "EGL/eglext.h" // Khronos EGL library - Extensions
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#include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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#include <pthread.h> // POSIX threads management (inputs reading)
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#include <dirent.h> // POSIX directory browsing
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#include <sys/ioctl.h> // UNIX System call for device-specific input/output operations - ioctl()
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#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
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#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
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#include <linux/joystick.h> // Linux: Joystick support library
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#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
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#include "EGL/egl.h" // EGL library - Native platform display device control functions
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#include "EGL/eglext.h" // EGL library - Extensions
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#include "GLES2/gl2.h" // OpenGL ES 2.0 library
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#endif
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#if defined(PLATFORM_UWP)
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#include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions
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#include "EGL/eglext.h" // Khronos EGL library - Extensions
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#include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library
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#include "uwp_events.h" // UWP bootstrapping functions
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#include "EGL/egl.h" // EGL library - Native platform display device control functions
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#include "EGL/eglext.h" // EGL library - Extensions
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#include "GLES2/gl2.h" // OpenGL ES 2.0 library
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#include "uwp_events.h" // UWP bootstrapping functions
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#endif
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#if defined(PLATFORM_WEB)
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
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#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
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#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
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#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
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#include <emscripten/emscripten.h> // Emscripten library - LLVM to JavaScript compiler
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#include <emscripten/html5.h> // Emscripten HTML5 library
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@@ -288,18 +278,36 @@
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//#define DEFAULT_KEYBOARD_DEV "/dev/input/eventN"
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//#define DEFAULT_MOUSE_DEV "/dev/input/eventN"
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//#define DEFAULT_GAMEPAD_DEV "/dev/input/eventN"
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#define MOUSE_SENSITIVITY 0.8f
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#endif
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#define MAX_GAMEPADS 4 // Max number of gamepads supported
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#ifndef MAX_FILEPATH_LENGTH
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#if defined(__linux__)
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#else
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#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
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#endif
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#endif
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#define MAX_CHARS_QUEUE 16 // Max number of characters in the input queue
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#ifndef MAX_GAMEPADS
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#define MAX_GAMEPADS 4 // Max number of gamepads supported
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#endif
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#ifndef MAX_GAMEPAD_AXIS
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#endif
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#ifndef MAX_GAMEPAD_BUTTONS
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#endif
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#ifndef MAX_TOUCH_POINTS
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#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
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#endif
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#ifndef MAX_KEY_PRESSED_QUEUE
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#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue
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#endif
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#if defined(SUPPORT_DATA_STORAGE)
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#define STORAGE_DATA_FILE "storage.data"
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#ifndef STORAGE_DATA_FILE
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#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
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#endif
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#endif
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//----------------------------------------------------------------------------------
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@@ -390,7 +398,7 @@ typedef struct CoreData {
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char currentKeyState[512]; // Registers current frame key state
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char previousKeyState[512]; // Registers previous frame key state
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int keyPressedQueue[MAX_CHARS_QUEUE]; // Input characters queue
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int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input characters queue
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int keyPressedQueueCount; // Input characters queue count
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#if defined(PLATFORM_RPI)
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int defaultMode; // Default keyboard mode
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@@ -1400,7 +1408,7 @@ void BeginMode3D(Camera3D camera)
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double top = 0.01*tan(camera.fovy*0.5*DEG2RAD);
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double right = top*aspect;
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rlFrustum(-right, right, -top, top, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
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rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
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}
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else if (camera.type == CAMERA_ORTHOGRAPHIC)
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{
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@@ -1408,7 +1416,7 @@ void BeginMode3D(Camera3D camera)
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double top = camera.fovy/2.0;
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double right = top*aspect;
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rlOrtho(-right, right, -top,top, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
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rlOrtho(-right, right, -top,top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
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}
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// NOTE: zNear and zFar values are important when computing depth buffer values
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@@ -1521,7 +1529,7 @@ Ray GetMouseRay(Vector2 mouse, Camera camera)
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if (camera.type == CAMERA_PERSPECTIVE)
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{
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// Calculate projection matrix from perspective
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matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
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matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
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}
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else if (camera.type == CAMERA_ORTHOGRAPHIC)
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{
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@@ -1605,7 +1613,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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if (camera.type == CAMERA_PERSPECTIVE)
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{
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// Calculate projection matrix from perspective
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matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
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matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
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}
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else if (camera.type == CAMERA_ORTHOGRAPHIC)
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{
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@@ -1614,7 +1622,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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double right = top*aspect;
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// Calculate projection matrix from orthographic
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matProj = MatrixOrtho(-right, right, -top, top, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
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matProj = MatrixOrtho(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
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}
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// Calculate view matrix from camera look at (and transpose it)
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@@ -3989,7 +3997,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
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// Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char
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// Check if there is space available in the queue
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if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHARS_QUEUE)
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if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
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{
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// Add character to the queue
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
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@@ -5261,7 +5269,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
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void UWPKeyCharEvent(int key)
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{
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if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHARS_QUEUE)
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if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
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{
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// Add character to the queue
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
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