diff --git a/CHANGELOG b/CHANGELOG index cc31f7781..043714997 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -15,7 +15,6 @@ KEY CHANGES: - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations Detailed changes: -[core] Redesigned how window states are managed [core] ADDED: SetWindowState() / ClearWindowState() -> New flags added! [core] ADDED: IsWindowFocused() [core] ADDED: GetWindowScaleDPI() @@ -33,7 +32,9 @@ Detailed changes: [core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic [core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx [core] REPLACED: rgif.h by msf_gif.h for automatic gif recording +[core] REDESIGNED: Window states management system [core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee +[core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336) [core] UWP rework with improvements (#1231) by @Rover656 [core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot [core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth @@ -41,6 +42,7 @@ Detailed changes: [rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle [rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle [rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage +[rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501 [rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath] [rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls [rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only @@ -55,10 +57,13 @@ Detailed changes: [raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa [raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik [raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo +[raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage [text] Avoid [textures] functions dependencies [text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION [text] ADDED: LoadFontFromMemory() (TTF only) (#1327) +[text] ADDED: UnloadFontData() [text] RENAMED: FormatText() -> TextFormat() +[text] REVIEWED: Font struct, added charsPadding (#1432) [text] REVIEWED: TextJoin() [text] REVIEWED: TextReplace() (#1172) [text] REVIEWED: LoadBMFont() to load data from memory (#1232) @@ -76,11 +81,16 @@ Detailed changes: [textures] ADDED: LoadImageAnim() to load animated sequence of images [textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor [textures] ADDED: UpdateTextureRec() +[textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples() [textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING [textures] REMOVED: LoadImageEx() [textures] REMOVED: LoadImagePro() +[textures] REMOVED: GetImageDataNormalized(), not exposed in the API [textures] RENAMED: ImageExtractPalette() to GetImagePalette() [textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility +[textures] RENAMED: GetImageData() -> LoadImageColors() +[textures] RENAMED: GetImagePalette() -> LoadImagePalette() +[textures] RENAMED: GetWaveData() -> LoadWaveSamples() [textures] REVIEWED: GetPixelDataSize() to consider compressed data properly [textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data [textures] REVIEWED: ImageDrawText*() params order @@ -113,6 +123,7 @@ Detailed changes: [textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232) [textures] REDESIGNED: ColorFromHSV() [models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D() +[models] ADDED: UnloadModelKeepMeshes() [models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent [models] REVIEWED: GenMeshCubicmap(), added comments and simplification [models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs @@ -122,6 +133,7 @@ Detailed changes: [models] REVIEWED: LoadGLTF() to read from memory buffer [models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn [models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle +[models] REVIEWED: DrawGrid() (#1417) [models] REDESIGNED: ExportMesh() to use memory buffer (#1232) [models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers [audio] ADDED: LoadWaveFromMemory() (#1327) @@ -130,9 +142,12 @@ Detailed changes: [audio] REVIEWED: SaveWAV() to use memory write insted of file [audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198) [audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340) +[audio] REVIEWED: SetAudioBufferPitch() [audio] REDESIGNED: Audio looping system [audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312) [audio] REDESIGNED: ExportWaveAsCode() to use memory buffers +[utils] ADDED: MemAlloc() / MemFree() (#1440) +[utils] ADDED: UnloadFileData() / UnloadFileText() [utils] REVIEWED: android_fopen() to support SDCard access [utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420) [rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic