Small security tweaks

This commit is contained in:
Ray
2025-06-07 15:33:35 +02:00
parent 5f497d0687
commit 533c12c386
2 changed files with 2 additions and 2 deletions

View File

@@ -1374,7 +1374,7 @@ static void InitEvdevInput(void)
if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*"
(strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*"
{
sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
snprintf(path, MAX_FILEPATH_LENGTH, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
ConfigureEvdevDevice(path); // Configure the device if appropriate
}
}

View File

@@ -1746,7 +1746,7 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
if (gamepadEvent->connected && (gamepadEvent->index < MAX_GAMEPADS))
{
CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id);
snprintf(CORE.Input.Gamepad.name[gamepadEvent->index], MAX_GAMEPAD_NAME_LENGTH, "%s", gamepadEvent->id);
}
else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;