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14
src/raylib.h
14
src/raylib.h
@@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions
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//------------------------------------------------------------------------------------
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// Window-related functions
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RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context
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RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context
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RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
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@@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current
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RLAPI int GetScreenHeight(void); // Get current screen height
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// Cursor-related functions
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RLAPI void ShowRLCursor(void); // Shows cursor
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RLAPI void HideRLCursor(void); // Hides cursor
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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@@ -722,9 +722,7 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Returns cam
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI int GetFPS(void); // Returns current FPS
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
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RLAPI double GetTime(void); // Return time in seconds
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//RLAPI double GetCurrentTime(void); // Return current time in seconds
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// Color-related functions
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RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
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@@ -1049,7 +1047,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI Matrix GetMatrixModelview();
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RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
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// Texture maps generation (PBR)
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// NOTE: Required shaders should be provided
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