mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-22 11:18:15 +00:00
Manually review previous PR
This commit is contained in:
10
src/rlgl.h
10
src/rlgl.h
@@ -422,6 +422,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers
|
||||
void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
|
||||
|
||||
int rlGetVersion(void); // Returns current OpenGL version
|
||||
void rlDebugSetMarker(const char *text); // Set debug marker for analysis
|
||||
void rlLoadExtensions(void *loader); // Load OpenGL extensions
|
||||
Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
|
||||
|
||||
@@ -440,9 +441,6 @@ void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update ve
|
||||
void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
|
||||
void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU
|
||||
|
||||
// Debug Marker for Analysis
|
||||
void rlSetMarker(const char *text);
|
||||
|
||||
// NOTE: There is a set of shader related functions that are available to end user,
|
||||
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
|
||||
|
||||
@@ -462,9 +460,9 @@ int GetShaderLocation(Shader shader, const char *uniformName); // G
|
||||
void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
|
||||
void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
|
||||
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||
Matrix GetMatrixModelview();
|
||||
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||
Matrix GetMatrixModelview(); // Get internal modelview matrix
|
||||
|
||||
|
||||
// Texture maps generation (PBR)
|
||||
|
Reference in New Issue
Block a user