Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)

This commit is contained in:
Alfred Reinold Baudisch
2023-05-07 10:33:14 +02:00
committed by GitHub
parent de748dfffe
commit 53b7b26c45
3 changed files with 5 additions and 0 deletions

View File

@@ -402,6 +402,7 @@ typedef struct ModelAnimation {
int frameCount; // Number of animation frames
BoneInfo *bones; // Bones information (skeleton)
Transform **framePoses; // Poses array by frame
char name[32]; // Animation name
} ModelAnimation;
// Ray, ray for raycasting