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Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing frames per second in screen.
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@@ -110,6 +110,8 @@ int main()
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// Draw help message
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DrawText("Use WASD to move rectangle and ARROWS to move square", screenWidth/2 - MeasureText("Use WASD to move rectangle and ARROWS to move square", 20)/2, screenHeight*0.075f, 20, LIGHTGRAY);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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