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https://github.com/raysan5/raylib.git
synced 2025-09-28 05:58:30 +00:00
Added 6 new examples
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@@ -85,8 +85,8 @@ else
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# external libraries headers
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# GLFW3
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INCLUDES += -I../external/glfw3/include
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# GLEW
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INCLUDES += -I../external/glew/include
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# GLEW - Not required any more, replaced by GLAD
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#INCLUDES += -I../external/glew/include
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# OpenAL Soft
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INCLUDES += -I../external/openal_soft/include
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endif
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@@ -102,8 +102,8 @@ else
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ifneq ($(PLATFORM_OS),OSX)
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# OpenAL Soft
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LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
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# GLEW
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LFLAGS += -L../external/glew/lib/$(LIBPATH)
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# GLEW - Not required any more, replaced by GLAD
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#LFLAGS += -L../external/glew/lib/$(LIBPATH)
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endif
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endif
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@@ -126,7 +126,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
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LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
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endif
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endif
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endif
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@@ -161,6 +161,8 @@ EXAMPLES = \
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core_random_values \
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core_color_select \
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core_drop_files \
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core_storage_values \
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core_gestures_detection \
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core_3d_mode \
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core_3d_picking \
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core_3d_camera_free \
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@@ -177,10 +179,14 @@ EXAMPLES = \
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textures_raw_data \
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textures_formats_loading \
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textures_particles_trail_blending \
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textures_image_processing \
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textures_image_drawing \
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text_sprite_fonts \
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text_bmfont_ttf \
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text_rbmf_fonts \
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text_format_text \
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text_font_select \
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text_writing_anim \
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models_geometric_shapes \
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models_box_collisions \
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models_billboard \
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@@ -195,8 +201,6 @@ EXAMPLES = \
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audio_music_stream \
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fix_dylib \
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#core_input_gamepad \
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# typing 'make' will invoke the first target entry in the file,
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# in this case, the 'default' target entry is raylib
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@@ -217,6 +221,10 @@ core_input_keys: core_input_keys.c
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core_input_mouse: core_input_mouse.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - mouse wheel
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core_mouse_wheel: core_mouse_wheel.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - gamepad input
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core_input_gamepad: core_input_gamepad.c
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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@@ -225,8 +233,12 @@ else
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@echo core_input_gamepad: Only supported on desktop platform
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endif
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# compile [core] example - mouse wheel
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core_mouse_wheel: core_mouse_wheel.c
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# compile [core] example - generate random values
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core_random_values: core_random_values.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - color selection (collision detection)
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core_color_select: core_color_select.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - drop files
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@@ -236,13 +248,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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else
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@echo core_drop_files: Only supported on desktop platform
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endif
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# compile [core] example - generate random values
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core_random_values: core_random_values.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - color selection (collision detection)
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core_color_select: core_color_select.c
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# compile [core] example - storage values
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core_storage_values: core_storage_values.c
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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else
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@echo core_storage_values: Only supported on desktop platform
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endif
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# compile [core] example - gestures detection
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core_gestures_detection: core_gestures_detection.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d mode
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@@ -309,9 +325,21 @@ textures_formats_loading: textures_formats_loading.c
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textures_particles_trail_blending: textures_particles_trail_blending.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture image processing
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textures_image_processing: textures_image_processing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture image drawing
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textures_image_drawing: textures_image_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - sprite fonts loading
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text_sprite_fonts: text_sprite_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - bmfonts and ttf loading
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text_bmfont_ttf: text_bmfont_ttf.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - raylib bitmap fonts (rBMF)
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text_rbmf_fonts: text_rbmf_fonts.c
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@@ -325,6 +353,10 @@ text_format_text: text_format_text.c
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text_font_select: text_font_select.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text writing animation
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text_writing_anim: text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - basic geometric 3d shapes
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models_geometric_shapes: models_geometric_shapes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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