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	Added 6 new examples
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| /******************************************************************************************* | ||||
| * | ||||
| *   raylib [textures] example - Image processing | ||||
| * | ||||
| *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) | ||||
| * | ||||
| *   This example has been created using raylib 1.4 (www.raylib.com) | ||||
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | ||||
| * | ||||
| *   Copyright (c) 2016 Ramon Santamaria (@raysan5) | ||||
| * | ||||
| ********************************************************************************************/ | ||||
|  | ||||
| #include "raylib.h" | ||||
|  | ||||
| #include <stdlib.h>     // Required for: free() | ||||
|  | ||||
| #define NUM_PROCESSES    8 | ||||
|  | ||||
| typedef enum {  | ||||
|     NONE = 0,  | ||||
|     COLOR_GRAYSCALE,  | ||||
|     COLOR_TINT,  | ||||
|     COLOR_INVERT,  | ||||
|     COLOR_CONTRAST,  | ||||
|     COLOR_BRIGHTNESS,  | ||||
|     FLIP_VERTICAL,  | ||||
|     FLIP_HORIZONTAL  | ||||
| } ImageProcess; | ||||
|  | ||||
| static const char *processText[] = { | ||||
|     "NO PROCESSING", | ||||
|     "COLOR GRAYSCALE", | ||||
|     "COLOR TINT", | ||||
|     "COLOR INVERT", | ||||
|     "COLOR CONTRAST", | ||||
|     "COLOR BRIGHTNESS", | ||||
|     "FLIP VERTICAL", | ||||
|     "FLIP HORIZONTAL" | ||||
| }; | ||||
|  | ||||
| int main() | ||||
| { | ||||
|     // Initialization | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|     int screenWidth = 800; | ||||
|     int screenHeight = 450; | ||||
|  | ||||
|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing"); | ||||
|  | ||||
|     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | ||||
|  | ||||
|     Image image = LoadImage("resources/parrots.png");   // Loaded in CPU memory (RAM) | ||||
|     ImageFormat(&image, UNCOMPRESSED_R8G8B8A8);         // Format image to RGBA 32bit (required for texture update) | ||||
|     Texture2D texture = LoadTextureFromImage(image);    // Image converted to texture, GPU memory (VRAM) | ||||
|  | ||||
|     int currentProcess = NONE; | ||||
|     bool textureReload = false; | ||||
|  | ||||
|     Rectangle selectRecs[NUM_PROCESSES]; | ||||
|      | ||||
|     for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40, 50 + 32*i, 150, 30 }; | ||||
|      | ||||
|     SetTargetFPS(60); | ||||
|     //--------------------------------------------------------------------------------------- | ||||
|  | ||||
|     // Main game loop | ||||
|     while (!WindowShouldClose())    // Detect window close button or ESC key | ||||
|     { | ||||
|         // Update | ||||
|         //---------------------------------------------------------------------------------- | ||||
|         if (IsKeyPressed(KEY_DOWN)) | ||||
|         { | ||||
|             currentProcess++; | ||||
|             if (currentProcess > 7) currentProcess = 0; | ||||
|             textureReload = true; | ||||
|         } | ||||
|         else if (IsKeyPressed(KEY_UP)) | ||||
|         { | ||||
|             currentProcess--; | ||||
|             if (currentProcess < 0) currentProcess = 7; | ||||
|             textureReload = true; | ||||
|         } | ||||
|          | ||||
|         if (textureReload) | ||||
|         { | ||||
|             UnloadImage(image);                         // Unload current image data | ||||
|             image = LoadImage("resources/parrots.png"); // Re-load image data | ||||
|  | ||||
|             // NOTE: Image processing is a costly CPU process to be done every frame,  | ||||
|             // If image processing is required in a frame-basis, it should be done  | ||||
|             // with a texture and by shaders | ||||
|             switch (currentProcess) | ||||
|             { | ||||
|                 case COLOR_GRAYSCALE: ImageColorGrayscale(&image); break; | ||||
|                 case COLOR_TINT: ImageColorTint(&image, GREEN); break; | ||||
|                 case COLOR_INVERT: ImageColorInvert(&image); break; | ||||
|                 case COLOR_CONTRAST: ImageColorContrast(&image, -40); break; | ||||
|                 case COLOR_BRIGHTNESS: ImageColorBrightness(&image, -80); break; | ||||
|                 case FLIP_VERTICAL: ImageFlipVertical(&image); break; | ||||
|                 case FLIP_HORIZONTAL: ImageFlipHorizontal(&image); break; | ||||
|                 default: break; | ||||
|             } | ||||
|              | ||||
|             Color *pixels = GetImageData(image);        // Get pixel data from image (RGBA 32bit) | ||||
|             UpdateTexture(texture, pixels);             // Update texture with new image data | ||||
|             free(pixels);                               // Unload pixels data from RAM | ||||
|              | ||||
|             textureReload = false; | ||||
|         } | ||||
|         //---------------------------------------------------------------------------------- | ||||
|  | ||||
|         // Draw | ||||
|         //---------------------------------------------------------------------------------- | ||||
|         BeginDrawing(); | ||||
|  | ||||
|             ClearBackground(RAYWHITE); | ||||
|              | ||||
|             DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY); | ||||
|              | ||||
|             // Draw rectangles | ||||
|             for (int i = 0; i < NUM_PROCESSES; i++) | ||||
|             { | ||||
|                 if (i == currentProcess) | ||||
|                 { | ||||
|                     DrawRectangleRec(selectRecs[i], SKYBLUE); | ||||
|                     DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE); | ||||
|                     DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     DrawRectangleRec(selectRecs[i], LIGHTGRAY); | ||||
|                     DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY); | ||||
|                     DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE); | ||||
|             DrawRectangleLines(screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, texture.width, texture.height, BLACK); | ||||
|              | ||||
|         EndDrawing(); | ||||
|         //---------------------------------------------------------------------------------- | ||||
|     } | ||||
|  | ||||
|     // De-Initialization | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|     UnloadTexture(texture);       // Unload texture from VRAM | ||||
|     UnloadImage(image);           // Unload image from RAM | ||||
|  | ||||
|     CloseWindow();                // Close window and OpenGL context | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|  | ||||
|     return 0; | ||||
| } | ||||
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