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	Fix Uninitialized argument value
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					committed by
					
						
						Martinfx
					
				
			
			
				
	
			
			
			
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							6a3eca3f92
						
					
				
				
					commit
					551cf50685
				
			@@ -29,11 +29,11 @@ int main()
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    Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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    Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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    Ray ray;        // Picking line ray
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    Ray ray = {0.0f, 0.0f, 0.0f};        // Picking line ray
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    bool collision = false;
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    SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
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@@ -45,11 +45,11 @@ int main()
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        // Update
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        //----------------------------------------------------------------------------------
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        UpdateCamera(&camera);          // Update camera
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        if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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        {
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            ray = GetMouseRay(GetMousePosition(), camera);
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            // Check collision between ray and box
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            collision = CheckCollisionRayBox(ray,
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                        (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
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@@ -65,7 +65,7 @@ int main()
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            Begin3dMode(camera);
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                if (collision) 
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                if (collision)
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                {
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                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
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                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
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@@ -77,15 +77,14 @@ int main()
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                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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                }
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                DrawRay(ray, MAROON);
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                DrawGrid(10, 1.0f);
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            End3dMode();
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            DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
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            if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
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            DrawFPS(10, 10);
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@@ -100,4 +99,4 @@ int main()
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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}
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