Move shaders functions to module rlgl

Shader functionality owns to rlgl, not core module
This commit is contained in:
raysan5
2015-07-13 18:20:16 +02:00
parent 66556b8b47
commit 552033da27
4 changed files with 323 additions and 265 deletions

View File

@@ -212,14 +212,11 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Init
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load in GPU OpenGL texture
void rlglGenerateMipmaps(unsigned int textureId); // Generate mipmap data for selected texture
Shader rlglLoadShader(char *vsFileName, char *fsFileName); // Load a shader (vertex shader + fragment shader) from files
unsigned int rlglLoadShaderFromText(char *vShaderStr, char *fShaderStr); // Load a shader from text data
// NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
void rlglInitPostpro(void); // Initialize postprocessing system
void rlglDrawPostpro(void); // Draw with postprocessing shader
void rlglSetPostproShader(Shader shader); // Set postprocessing shader
void rlglSetModelShader(Model *model, Shader shader); // Set shader for a model
void rlglSetCustomShader(Shader shader); // Set custom shader to be used on batch draw
void rlglSetDefaultShader(void); // Set default shader to be used on batch draw
Model rlglLoadModel(VertexData mesh); // Upload vertex data into GPU and provided VAO/VBO ids
void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);