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@@ -25,7 +25,7 @@ int main()
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int screenWidth = 800;
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int screenWidth = 800;
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int screenHeight = 450;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raymarching");
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching shapes");
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Camera camera = { 0 };
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Camera camera = { 0 };
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camera.position = (Vector3){ 2.5f, 2.5f, 3.0f }; // Camera position
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camera.position = (Vector3){ 2.5f, 2.5f, 3.0f }; // Camera position
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