More work, UWP now supports it and deleted old gamepads

This commit is contained in:
Reece Mackie
2019-04-27 21:36:57 +01:00
parent 9434dc588a
commit 56ded3259d
5 changed files with 66 additions and 104 deletions

View File

@@ -3095,20 +3095,50 @@ static GamepadButton GetGamepadButton(int button)
case GLFW_GAMEPAD_BUTTON_B: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
case GLFW_GAMEPAD_BUTTON_A: b = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
case GLFW_GAMEPAD_BUTTON_X: b = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: b = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: b = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
case GLFW_GAMEPAD_BUTTON_BACK: b = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
case GLFW_GAMEPAD_BUTTON_GUIDE: b = GAMEPAD_BUTTON_MIDDLE; break;
case GLFW_GAMEPAD_BUTTON_START: b = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
case GLFW_GAMEPAD_BUTTON_DPAD_UP: b = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: b = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: b = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: b = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: b = GAMEPAD_BUTTON_LEFT_THUMB; break;
case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: b = GAMEPAD_BUTTON_RIGHT_THUMB; break;
}
#endif
#if defined(PLATFORM_UWP)
/*switch(button)
{
case 4: b = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
case 8: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
case 16: b = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
case 32: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
case 128: b = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
case 256: b = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
case 512: b = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
case 64: b = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
case 1024: b = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
case 2048: b = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
case 4096: b = GAMEPAD_BUTTON_LEFT_THUMB; break;
case 8192: b = GAMEPAD_BUTTON_RIGHT_THUMB; break;
case 2: b = GAMEPAD_BUTTON_MIDDLE_LEFT;
case 1: b = GAMEPAD_BUTTON_MIDDLE_RIGHT;
}*/
//Above might not be most efficient, so not doing it for now
b = button;
#endif
#if defined(PLATFORM_WEB)
//TODO: TEST
//https://www.w3.org/TR/gamepad/#gamepad-interface
@@ -3151,6 +3181,10 @@ static GamepadAxis GetGamepadAxis(int axis)
}
#endif
#if defined(PLATFORM_UWP)
a = axis; //UWP will provide the correct axis
#endif
#if defined(PLATFORM_WEB)
//TODO: TEST
switch(axis)
@@ -3347,6 +3381,10 @@ static void PollInputEvents(void)
{
if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS)
gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0;
//Register buttons for 2nd triggers
currentGamepadState[msg->Int0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
currentGamepadState[msg->Int0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
break;
}